* Rename InstanceData to InstanceScript

* Rename *mgr to their new names in scripts project
* Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker.

--HG--
branch : trunk
rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp
rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
This commit is contained in:
azazel
2010-08-08 22:54:58 +06:00
parent 8a69e50d6a
commit 590199d8e1
482 changed files with 84476 additions and 82697 deletions
+3 -3
View File
@@ -39,7 +39,7 @@
class Unit;
class WorldPacket;
class InstanceData;
class InstanceScript;
class Group;
class InstanceSave;
class Object;
@@ -592,7 +592,7 @@ class InstanceMap : public Map
void CreateInstanceData(bool load);
bool Reset(uint8 method);
uint32 GetScriptId() { return i_script_id; }
InstanceData* GetInstanceData() { return i_data; }
InstanceScript* GetInstanceScript() { return i_data; }
void PermBindAllPlayers(Player *player);
void UnloadAll();
bool CanEnter(Player* player);
@@ -606,7 +606,7 @@ class InstanceMap : public Map
private:
bool m_resetAfterUnload;
bool m_unloadWhenEmpty;
InstanceData* i_data;
InstanceScript* i_data;
uint32 i_script_id;
};