* Rename InstanceData to InstanceScript

* Rename *mgr to their new names in scripts project
* Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker.

--HG--
branch : trunk
rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp
rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
This commit is contained in:
azazel
2010-08-08 22:54:58 +06:00
parent 8a69e50d6a
commit 590199d8e1
482 changed files with 84476 additions and 82697 deletions
+2 -2
View File
@@ -108,7 +108,7 @@ class WorldSession;
class Creature;
class Player;
class UpdateMask;
class InstanceData;
class InstanceScript;
class GameObject;
class TempSummon;
class Vehicle;
@@ -599,7 +599,7 @@ class WorldObject : public Object, public WorldLocation
uint32 GetAreaId() const;
void GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const;
InstanceData* GetInstanceData();
InstanceScript* GetInstanceScript();
const char* GetName() const { return m_name.c_str(); }
void SetName(const std::string& newname) { m_name=newname; }