* Rename InstanceData to InstanceScript
* Rename *mgr to their new names in scripts project * Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker. --HG-- branch : trunk rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
This commit is contained in:
@@ -108,7 +108,7 @@ class WorldSession;
|
||||
class Creature;
|
||||
class Player;
|
||||
class UpdateMask;
|
||||
class InstanceData;
|
||||
class InstanceScript;
|
||||
class GameObject;
|
||||
class TempSummon;
|
||||
class Vehicle;
|
||||
@@ -599,7 +599,7 @@ class WorldObject : public Object, public WorldLocation
|
||||
uint32 GetAreaId() const;
|
||||
void GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const;
|
||||
|
||||
InstanceData* GetInstanceData();
|
||||
InstanceScript* GetInstanceScript();
|
||||
|
||||
const char* GetName() const { return m_name.c_str(); }
|
||||
void SetName(const std::string& newname) { m_name=newname; }
|
||||
|
||||
Reference in New Issue
Block a user