* Rename InstanceData to InstanceScript

* Rename *mgr to their new names in scripts project
* Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker.

--HG--
branch : trunk
rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp
rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
This commit is contained in:
azazel
2010-08-08 22:54:58 +06:00
parent 8a69e50d6a
commit 590199d8e1
482 changed files with 84476 additions and 82697 deletions
@@ -38,7 +38,7 @@
#include "Battleground.h"
#include "BattlegroundAB.h"
#include "Map.h"
#include "InstanceData.h"
#include "InstanceScript.h"
namespace Trinity
{
@@ -344,7 +344,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT, criteria_id, map->GetId());
return false;
}
InstanceData* data = ((InstanceMap*)map)->GetInstanceData();
InstanceScript* data = ((InstanceMap*)map)->GetInstanceScript();
if (!data)
{
sLog.outErrorDb("Achievement system call ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT (%u) for achievement criteria %u for map %u but map does not have a instance script",