[8320] Imporovements in wild summoned gameobjects work. Author: VladimirMangos
* Not set owner for will summoned gameobjects.
Its not expected to have owner, and must be accessable to all players (or team).
* Set for all objects summoned by spells: despawned by deafult for proper despawn withut owner.
* Cleanup Spell::EffectSummonObjectWild.
--HG--
branch : trunk
This commit is contained in:
+15
-6
@@ -591,10 +591,6 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
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bool IsTransport() const;
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void SetOwnerGUID(uint64 owner);
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uint64 GetOwnerGUID() const { return GetUInt64Value(OBJECT_FIELD_CREATED_BY); }
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Unit* GetOwner(bool inWorld = true) const;
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uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; }
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void UpdateRotationFields(float rotation2 = 0.0f, float rotation3 = 0.0f);
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@@ -613,6 +609,21 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
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bool LoadFromDB(uint32 guid, Map *map);
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void DeleteFromDB();
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void SetOwnerGUID(uint64 owner)
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{
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m_spawnedByDefault = false; // all object with owner is despawned after delay
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SetUInt64Value(OBJECT_FIELD_CREATED_BY, owner);
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}
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uint64 GetOwnerGUID() const { return GetUInt64Value(OBJECT_FIELD_CREATED_BY); }
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Unit* GetOwner(bool inWorld = true) const;
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void SetSpellId(uint32 id)
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{
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m_spawnedByDefault = false; // all summoned object is despawned after delay
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m_spellId = id;
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}
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uint32 GetSpellId() const { return m_spellId;}
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time_t GetRespawnTime() const { return m_respawnTime; }
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time_t GetRespawnTimeEx() const
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{
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@@ -641,8 +652,6 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
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void Refresh();
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void Delete();
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void DeleteObjectWithOwner();
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void SetSpellId(uint32 id) { m_spellId = id;}
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uint32 GetSpellId() const { return m_spellId;}
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void getFishLoot(Loot *loot, Player* loot_owner);
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GameobjectTypes GetGoType() const { return GameobjectTypes(GetByteValue(GAMEOBJECT_BYTES_1, 1)); }
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void SetGoType(GameobjectTypes type) { SetByteValue(GAMEOBJECT_BYTES_1, 1, type); }
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