Core/Scripts: Revert revision 619ba8b76250 and fix it properly

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-08-31 15:37:29 +02:00
parent b5beb1c706
commit 58ce3c77af
2 changed files with 33 additions and 33 deletions
@@ -26,16 +26,16 @@ EndScriptData */
#include "zulaman.h" #include "zulaman.h"
//Speech //Speech
#define YELL_TRANSFORM_TO_LYNX "Let me introduce to you my new bruddahs: fang and claw!" const char* YELL_TRANSFORM_TO_LYNX = "Let me introduce to you my new bruddahs: fang and claw!";
#define SOUND_TRANSFORM_TO_LYNX 12094 #define SOUND_TRANSFORM_TO_LYNX 12094
#define YELL_TRANSFORM_TO_BEAR "Got me some new tricks...like me bruddah bear!" const char* YELL_TRANSFORM_TO_BEAR = "Got me some new tricks...like me bruddah bear!";
#define SOUND_TRANSFORM_TO_BEAR 12092 #define SOUND_TRANSFORM_TO_BEAR 12092
#define YELL_TRANSFORM_TO_DRAGONHAWK "Ya don' have to look to da sky to see da dragonhawk!" const char* YELL_TRANSFORM_TO_DRAGONHAWK = "Ya don' have to look to da sky to see da dragonhawk!";
#define SOUND_TRANSFORM_TO_DRAGONHAWK 12095 #define SOUND_TRANSFORM_TO_DRAGONHAWK 12095
#define YELL_TRANSFORM_TO_EAGLE "Dere be no hidin' from da eagle!" const char* YELL_TRANSFORM_TO_EAGLE = "Dere be no hidin' from da eagle!";
#define SOUND_TRANSFORM_TO_EAGLE 12093 #define SOUND_TRANSFORM_TO_EAGLE 12093
#define YELL_KILL_ONE "Da Amani de chuka!" #define YELL_KILL_ONE "Da Amani de chuka!"
@@ -117,7 +117,7 @@ struct SpiritInfoStruct
float x, y, z, orient; float x, y, z, orient;
}; };
static SpiritInfoStruct SpiritInfo[] = static SpiritInfoStruct SpiritInfo[4] =
{ {
{23878, 147.87f, 706.51f, 45.11f, 3.04f}, {23878, 147.87f, 706.51f, 45.11f, 3.04f},
{23880, 88.95f, 705.49f, 45.11f, 6.11f}, {23880, 88.95f, 705.49f, 45.11f, 6.11f},
@@ -128,11 +128,11 @@ static SpiritInfoStruct SpiritInfo[] =
struct TransformStruct struct TransformStruct
{ {
uint32 sound; uint32 sound;
const char* text; std::string text;
uint32 spell, unaura; uint32 spell, unaura;
}; };
static TransformStruct Transform[] = static TransformStruct Transform[4] =
{ {
{SOUND_TRANSFORM_TO_BEAR, YELL_TRANSFORM_TO_BEAR, SPELL_SHAPE_OF_THE_BEAR, SPELL_WHIRLWIND}, {SOUND_TRANSFORM_TO_BEAR, YELL_TRANSFORM_TO_BEAR, SPELL_SHAPE_OF_THE_BEAR, SPELL_WHIRLWIND},
{SOUND_TRANSFORM_TO_EAGLE, YELL_TRANSFORM_TO_EAGLE, SPELL_SHAPE_OF_THE_EAGLE, SPELL_SHAPE_OF_THE_BEAR}, {SOUND_TRANSFORM_TO_EAGLE, YELL_TRANSFORM_TO_EAGLE, SPELL_SHAPE_OF_THE_EAGLE, SPELL_SHAPE_OF_THE_BEAR},
@@ -353,7 +353,7 @@ class boss_zuljin : public CreatureScript
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 0); me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 0);
me->RemoveAurasDueToSpell(Transform[Phase].unaura); me->RemoveAurasDueToSpell(Transform[Phase].unaura);
DoCast(me, Transform[Phase].spell); DoCast(me, Transform[Phase].spell);
me->MonsterYell(Transform[Phase].text, LANG_UNIVERSAL, NULL); me->MonsterYell(Transform[Phase].text.c_str(), LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(me, Transform[Phase].sound); DoPlaySoundToSet(me, Transform[Phase].sound);
if (Phase > 0) if (Phase > 0)
{ {
@@ -227,7 +227,7 @@ enum EventMaiev
EVENT_MAIEV_TRAP = 4, EVENT_MAIEV_TRAP = 4,
}; };
static EventIllidan MaxTimer[]= static const EventIllidan MaxTimer[9] =
{ {
EVENT_NULL, EVENT_NULL,
EVENT_DRAW_SOUL, EVENT_DRAW_SOUL,
@@ -243,23 +243,23 @@ static EventIllidan MaxTimer[]=
struct Yells struct Yells
{ {
uint32 sound; uint32 sound;
const char* text; std::string text;
uint32 pCreature, timer, emote; uint32 pCreature, timer, emote;
bool Talk; bool Talk;
}; };
static Yells Conversation[]= static const Yells Conversation[22] =
{ {
{11463, "Akama... your duplicity is hardly surprising. I should have slaughtered you and your malformed brethren long ago.", ILLIDAN_STORMRAGE, 8000, 0, true}, {11463, "Akama... your duplicity is hardly surprising. I should have slaughtered you and your malformed brethren long ago.", ILLIDAN_STORMRAGE, 8000, 0, true},
{0, NULL, ILLIDAN_STORMRAGE, 5000, 396, true}, {0, "", ILLIDAN_STORMRAGE, 5000, 396, true},
{11389, "We've come to end your reign, Illidan. My people and all of Outland shall be free!", AKAMA, 7000, 25, true}, {11389, "We've come to end your reign, Illidan. My people and all of Outland shall be free!", AKAMA, 7000, 25, true},
{0, NULL, AKAMA, 5000, 66, true}, {0, "", AKAMA, 5000, 66, true},
{11464, "Boldly said. But I remain unconvinced.", ILLIDAN_STORMRAGE, 8000, 396, true}, {11464, "Boldly said. But I remain unconvinced.", ILLIDAN_STORMRAGE, 8000, 396, true},
{11380, "The time has come! The moment is at hand!", AKAMA, 3000, 22, true}, {11380, "The time has come! The moment is at hand!", AKAMA, 3000, 22, true},
{0, NULL, AKAMA, 2000, 15, true}, {0, "", AKAMA, 2000, 15, true},
{11466, "You are not prepared!", ILLIDAN_STORMRAGE, 3000, 406, true}, {11466, "You are not prepared!", ILLIDAN_STORMRAGE, 3000, 406, true},
{0, NULL, EMPTY, 1000, 0, true}, {0, "", EMPTY, 1000, 0, true},
{0, NULL, EMPTY, 0, 0, false},//9 {0, "", EMPTY, 0, 0, false},//9
{11476, "Is this it, mortals? Is this all the fury you can muster?", ILLIDAN_STORMRAGE, 8000, 0, true}, {11476, "Is this it, mortals? Is this all the fury you can muster?", ILLIDAN_STORMRAGE, 8000, 0, true},
{11491, "Their fury pales before mine, Illidan. We have some unsettled business between us.", MAIEV_SHADOWSONG, 8000, 5, true}, {11491, "Their fury pales before mine, Illidan. We have some unsettled business between us.", MAIEV_SHADOWSONG, 8000, 5, true},
{11477, "Maiev... How is this even possible?", ILLIDAN_STORMRAGE, 5000, 1, true}, {11477, "Maiev... How is this even possible?", ILLIDAN_STORMRAGE, 5000, 1, true},
@@ -268,13 +268,13 @@ static Yells Conversation[]=
{11496, "Ahh... It is finished. You are beaten.", MAIEV_SHADOWSONG, 6000, 0, true},//15 {11496, "Ahh... It is finished. You are beaten.", MAIEV_SHADOWSONG, 6000, 0, true},//15
{11478, "You have won... Maiev...but the huntress... is nothing...without the hunt... you... are nothing... without me..", ILLIDAN_STORMRAGE, 30000, 65, true}, // Emote dead for now. Kill him later {11478, "You have won... Maiev...but the huntress... is nothing...without the hunt... you... are nothing... without me..", ILLIDAN_STORMRAGE, 30000, 65, true}, // Emote dead for now. Kill him later
{11497, "He is right. I feel nothing... I am nothing... Farewell, champions.", MAIEV_SHADOWSONG, 9000, 0, true}, {11497, "He is right. I feel nothing... I am nothing... Farewell, champions.", MAIEV_SHADOWSONG, 9000, 0, true},
{11498, NULL, MAIEV_SHADOWSONG, 5000, 0, true}, {11498, "", MAIEV_SHADOWSONG, 5000, 0, true},
{11498, NULL, EMPTY, 1000, 0, true},//19 Maiev disappear {11498, "", EMPTY, 1000, 0, true},//19 Maiev disappear
{11387, "The Light will fill these dismal halls once again. I swear it.", AKAMA, 8000, 0, true}, {11387, "The Light will fill these dismal halls once again. I swear it.", AKAMA, 8000, 0, true},
{0, NULL, EMPTY, 1000, 0, false}//21 {0, "", EMPTY, 1000, 0, false}//21
}; };
static Yells RandomTaunts[]= static const Yells RandomTaunts[4]=
{ {
{11467, "I can feel your hatred.", ILLIDAN_STORMRAGE, 0, 0, false}, {11467, "I can feel your hatred.", ILLIDAN_STORMRAGE, 0, 0, false},
{11468, "Give in to your fear!", ILLIDAN_STORMRAGE, 0, 0, false}, {11468, "Give in to your fear!", ILLIDAN_STORMRAGE, 0, 0, false},
@@ -282,7 +282,7 @@ static Yells RandomTaunts[]=
{11471, "Such... arrogance!", ILLIDAN_STORMRAGE, 0, 0, false} {11471, "Such... arrogance!", ILLIDAN_STORMRAGE, 0, 0, false}
}; };
static Yells MaievTaunts[]= static const Yells MaievTaunts[4]=
{ {
{11493, "That is for Naisha!", MAIEV_SHADOWSONG, 0, 0, false}, {11493, "That is for Naisha!", MAIEV_SHADOWSONG, 0, 0, false},
{11494, "Bleed as I have bled!", MAIEV_SHADOWSONG, 0, 0, false}, {11494, "Bleed as I have bled!", MAIEV_SHADOWSONG, 0, 0, false},
@@ -295,7 +295,7 @@ struct Locations
float x, y, z; float x, y, z;
}; };
static Locations HoverPosition[]= static const Locations HoverPosition[4]=
{ {
{657.0f, 340.0f, 355.0f}, {657.0f, 340.0f, 355.0f},
{657.0f, 275.0f, 355.0f}, {657.0f, 275.0f, 355.0f},
@@ -303,7 +303,7 @@ static Locations HoverPosition[]=
{705.0f, 340.0f, 355.0f} {705.0f, 340.0f, 355.0f}
}; };
static Locations GlaivePosition[]= static const Locations GlaivePosition[4]=
{ {
{695.105f, 305.303f, 354.256f}, {695.105f, 305.303f, 354.256f},
{659.338f, 305.303f, 354.256f},//the distance between two glaives is 36 {659.338f, 305.303f, 354.256f},//the distance between two glaives is 36
@@ -311,13 +311,13 @@ static Locations GlaivePosition[]=
{664.338f, 305.303f, 354.256f} {664.338f, 305.303f, 354.256f}
}; };
static Locations EyeBlast[]= static const Locations EyeBlast[2]=
{ {
{677.0f, 350.0f, 354.0f},//start point, pass through glaive point {677.0f, 350.0f, 354.0f},//start point, pass through glaive point
{677.0f, 260.0f, 354.0f} {677.0f, 260.0f, 354.0f}
}; };
static Locations AkamaWP[]= static const Locations AkamaWP[13]=
{ {
{770.01f, 304.50f, 312.29f}, // Bottom of the first stairs, at the doors {770.01f, 304.50f, 312.29f}, // Bottom of the first stairs, at the doors
{780.66f, 304.50f, 319.74f}, // Top of the first stairs {780.66f, 304.50f, 319.74f}, // Top of the first stairs
@@ -334,7 +334,7 @@ static Locations AkamaWP[]=
{782.01f, 304.55f, 319.76f} // Final location - back at the initial gates. This is where he will fight the minions! (12) {782.01f, 304.55f, 319.76f} // Final location - back at the initial gates. This is where he will fight the minions! (12)
}; };
// 755.762f, 304.0747f, 312.1769f -- This is where Akama should be spawned // 755.762f, 304.0747f, 312.1769f -- This is where Akama should be spawned
static Locations SpiritSpawns[]= static const Locations SpiritSpawns[2]=
{ {
{755.5426f, 309.9156f, 312.2129f}, {755.5426f, 309.9156f, 312.2129f},
{755.5426f, 298.7923f, 312.0834f} {755.5426f, 298.7923f, 312.0834f}
@@ -346,7 +346,7 @@ struct Animation // For the demon transformation
bool equip; bool equip;
}; };
static Animation DemonTransformation[]= static const Animation DemonTransformation[10]=
{ {
{SPELL_DEMON_TRANSFORM_1, 0, 1000, 0, 0, 6, true}, {SPELL_DEMON_TRANSFORM_1, 0, 1000, 0, 0, 6, true},
{SPELL_DEMON_TRANSFORM_2, SPELL_DEMON_TRANSFORM_1, 4000, 0, 0, 6, true}, {SPELL_DEMON_TRANSFORM_2, SPELL_DEMON_TRANSFORM_1, 4000, 0, 0, 6, true},
@@ -629,8 +629,8 @@ public:
{ {
if (Conversation[count].emote) if (Conversation[count].emote)
pCreature->HandleEmoteCommand(Conversation[count].emote); // Make the Creature do some animation! pCreature->HandleEmoteCommand(Conversation[count].emote); // Make the Creature do some animation!
if (Conversation[count].text) if (Conversation[count].text.size())
pCreature->MonsterYell(Conversation[count].text, LANG_UNIVERSAL, 0); // Have the Creature yell out some text pCreature->MonsterYell(Conversation[count].text.c_str(), LANG_UNIVERSAL, 0); // Have the Creature yell out some text
if (Conversation[count].sound) if (Conversation[count].sound)
DoPlaySoundToSet(pCreature, Conversation[count].sound); // Play some sound on the creature DoPlaySoundToSet(pCreature, Conversation[count].sound); // Play some sound on the creature
} }
@@ -1017,8 +1017,8 @@ public:
{ {
uint32 random = rand()%4; uint32 random = rand()%4;
uint32 soundid = RandomTaunts[random].sound; uint32 soundid = RandomTaunts[random].sound;
if (RandomTaunts[random].text) if (RandomTaunts[random].text.size())
me->MonsterYell(RandomTaunts[random].text, LANG_UNIVERSAL, 0); me->MonsterYell(RandomTaunts[random].text.c_str(), LANG_UNIVERSAL, 0);
if (soundid) if (soundid)
DoPlaySoundToSet(me, soundid); DoPlaySoundToSet(me, soundid);
} }
@@ -1318,8 +1318,8 @@ public:
{ {
uint32 random = rand()%4; uint32 random = rand()%4;
uint32 sound = MaievTaunts[random].sound; uint32 sound = MaievTaunts[random].sound;
if (MaievTaunts[random].text) if (MaievTaunts[random].text.size())
me->MonsterYell(MaievTaunts[random].text, LANG_UNIVERSAL, 0); me->MonsterYell(MaievTaunts[random].text.c_str(), LANG_UNIVERSAL, 0);
DoPlaySoundToSet(me, sound); DoPlaySoundToSet(me, sound);
Timer[EVENT_MAIEV_TAUNT] = 22000 + rand()%21 * 1000; Timer[EVENT_MAIEV_TAUNT] = 22000 + rand()%21 * 1000;
} }