* Typi in Utgarde Keep

--HG--
branch : trunk
This commit is contained in:
Muhaha
2009-02-11 01:07:56 +01:00
parent 9f77448343
commit 58bb445c79
2 changed files with 8 additions and 8 deletions
+1 -1
View File
@@ -11,7 +11,7 @@ INSERT INTO `script_texts` (`entry`,`content_default`,`sound`,`type`,`language`,
-- DB Data for testing -- DB Data for testing
-- REPLACE INTO `creature_template` (`entry`, `heroic_entry`, `modelid_A`, `modelid_A2`, `modelid_H`, `modelid_H2`, `name`, `subname`, `IconName`, `minlevel`, `maxlevel`, `minhealth`, `maxhealth`, `minmana`, `maxmana`, `armor`, `faction_A`, `faction_H`, `npcflag`, `speed`, `scale`, `rank`, `mindmg`, `maxdmg`, `dmgschool`, `attackpower`, `baseattacktime`, `rangeattacktime`, `unit_flags`, `dynamicflags`, `family`, `trainer_type`, `trainer_spell`, `class`, `race`, `minrangedmg`, `maxrangedmg`, `rangedattackpower`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `spell1`, `spell2`, `spell3`, `spell4`, `PetSpellDataId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `RacialLeader`, `RegenHealth`, `equipment_id`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`) VALUES -- REPLACE INTO `creature_template` (`entry`, `heroic_entry`, `modelid_A`, `modelid_A2`, `modelid_H`, `modelid_H2`, `name`, `subname`, `IconName`, `minlevel`, `maxlevel`, `minhealth`, `maxhealth`, `minmana`, `maxmana`, `armor`, `faction_A`, `faction_H`, `npcflag`, `speed`, `scale`, `rank`, `mindmg`, `maxdmg`, `dmgschool`, `attackpower`, `baseattacktime`, `rangeattacktime`, `unit_flags`, `dynamicflags`, `family`, `trainer_type`, `trainer_spell`, `class`, `race`, `minrangedmg`, `maxrangedmg`, `rangedattackpower`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `spell1`, `spell2`, `spell3`, `spell4`, `PetSpellDataId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `RacialLeader`, `RegenHealth`, `equipment_id`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`) VALUES
-- (23953, 0, 25338, 0, 25338, 0, 'Prinz Keleseth', NULL, NULL, 70, 80, 192200, 417056, 0, 0, 6700, 16, 16, 2, 1, 1, 0, 445, 1200, 0, 58, 2000, 2200, 0, 0, 0, 0, 0, 0, 0, 1, 2, 100, 6, 76, 23953, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '0', 0, 3, 3, 0, 0, 0, 0, 'boss_keleseth'), -- (23953, 0, 25338, 0, 25338, 0, 'Prince Keleseth', NULL, NULL, 70, 80, 192200, 417056, 0, 0, 6700, 16, 16, 2, 1, 1, 0, 445, 1200, 0, 58, 2000, 2200, 0, 0, 0, 0, 0, 0, 0, 1, 2, 100, 6, 76, 23953, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '0', 0, 3, 3, 0, 0, 0, 0, 'boss_keleseth'),
-- (23965, 0, 25865, 0, 25865, 0, 'Frost Tomb', NULL, NULL, 70, 80, 7345, 10465, 0, 0, 6700, 16, 16, 0, 1, 1, 0, 445, 1200, 0, 58, 2000, 2200, 0, 0, 0, 0, 0, 0, 0, 1, 2, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '0', 0, 3, 3, 0, 0, 0, 0, 'mob_frost_tomb'), -- (23965, 0, 25865, 0, 25865, 0, 'Frost Tomb', NULL, NULL, 70, 80, 7345, 10465, 0, 0, 6700, 16, 16, 0, 1, 1, 0, 445, 1200, 0, 58, 2000, 2200, 0, 0, 0, 0, 0, 0, 0, 1, 2, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '0', 0, 3, 3, 0, 0, 0, 0, 'mob_frost_tomb'),
-- (23970, 0, 27651, 0, 27651, 0, 'Vrykul Skeleton', NULL, NULL, 70, 80, 7345, 10465, 0, 0, 6700, 16, 16, 0, 1, 1, 0, 445, 1200, 0, 58, 2000, 2200, 0, 0, 0, 0, 0, 0, 0, 1, 2, 100, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '0', 0, 3, 3, 0, 716, 0, 0, '0'); -- (23970, 0, 27651, 0, 27651, 0, 'Vrykul Skeleton', NULL, NULL, 70, 80, 7345, 10465, 0, 0, 6700, 16, 16, 0, 1, 1, 0, 445, 1200, 0, 58, 2000, 2200, 0, 0, 0, 0, 0, 0, 0, 1, 2, 100, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '0', 0, 3, 3, 0, 716, 0, 0, '0');
@@ -57,11 +57,11 @@ struct TRINITY_DLL_DECL mob_frost_tombAI : public ScriptedAI
Reset(); Reset();
} }
uint64 SacrificeGUID; uint64 FrostTombGUID;
void Reset() void Reset()
{ {
SacrificeGUID = 0; FrostTombGUID = 0;
} }
void Aggro(Unit* who) {} void Aggro(Unit* who) {}
@@ -70,11 +70,11 @@ struct TRINITY_DLL_DECL mob_frost_tombAI : public ScriptedAI
void JustDied(Unit *killer) void JustDied(Unit *killer)
{ {
if(SacrificeGUID) if(FrostTombGUID)
{ {
Unit* Sacrifice = Unit::GetUnit((*m_creature),SacrificeGUID); Unit* FrostTomb = Unit::GetUnit((*m_creature),FrostTombGUID);
if(Sacrifice) if(FrostTomb)
Sacrifice->RemoveAurasDueToSpell(SPELL_FROST_TOMB); FrostTomb->RemoveAurasDueToSpell(SPELL_FROST_TOMB);
} }
} }
}; };
@@ -170,7 +170,7 @@ struct TRINITY_DLL_DECL boss_kelesethAI : public ScriptedAI
Creature* Chains = m_creature->SummonCreature(CREATURE_FROSTTOMB, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 20000); Creature* Chains = m_creature->SummonCreature(CREATURE_FROSTTOMB, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 20000);
if(Chains) if(Chains)
{ {
((mob_frost_tombAI*)Chains->AI())->SacrificeGUID = target->GetGUID(); ((mob_frost_tombAI*)Chains->AI())->FrostTombGUID = target->GetGUID();
Chains->CastSpell(target, SPELL_FROST_TOMB, true); Chains->CastSpell(target, SPELL_FROST_TOMB, true);
DoScriptText(SAY_FROST_TOMB, m_creature); DoScriptText(SAY_FROST_TOMB, m_creature);