Rename .goname to .appear, .namego to .summon, and .groupgo to .groupsummon. Also do some cleanup in Level1.cpp.

Fixes issue #3451

--HG--
branch : trunk
This commit is contained in:
silinoron
2010-08-16 18:21:22 -07:00
parent a32c30d76f
commit 58b6090efd
4 changed files with 23 additions and 44 deletions
+4
View File
@@ -0,0 +1,4 @@
DELETE FROM `command` WHERE `name` IN ('summon', 'appear', 'groupsummon');
UPDATE `command` SET `name`='summon' WHERE `name`='namego';
UPDATE `command` SET `name`='appear' WHERE `name`='goname';
UPDATE `command` SET `name`='groupsummon' WHERE `name`='groupgo';
+3 -3
View File
@@ -711,9 +711,9 @@ ChatCommand * ChatHandler::getCommandTable()
{ "gmannounce", SEC_MODERATOR, true, &ChatHandler::HandleGMAnnounceCommand, "", NULL },
{ "notify", SEC_MODERATOR, true, &ChatHandler::HandleNotifyCommand, "", NULL },
{ "gmnotify", SEC_MODERATOR, true, &ChatHandler::HandleGMNotifyCommand, "", NULL },
{ "goname", SEC_MODERATOR, false, &ChatHandler::HandleGonameCommand, "", NULL },
{ "namego", SEC_MODERATOR, false, &ChatHandler::HandleNamegoCommand, "", NULL },
{ "groupgo", SEC_MODERATOR, false, &ChatHandler::HandleGroupgoCommand, "", NULL },
{ "appear", SEC_MODERATOR, false, &ChatHandler::HandleAppearCommand, "", NULL },
{ "summon", SEC_MODERATOR, false, &ChatHandler::HandleSummonCommand, "", NULL },
{ "groupsummon", SEC_MODERATOR, false, &ChatHandler::HandleGroupSummonCommand, "", NULL },
{ "commands", SEC_PLAYER, true, &ChatHandler::HandleCommandsCommand, "", NULL },
{ "demorph", SEC_GAMEMASTER, false, &ChatHandler::HandleDeMorphCommand, "", NULL },
{ "die", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDieCommand, "", NULL },
+3 -3
View File
@@ -501,9 +501,9 @@ class ChatHandler
bool HandleDismountCommand(const char* args);
bool HandleSaveCommand(const char* args);
bool HandleNamegoCommand(const char* args);
bool HandleGonameCommand(const char* args);
bool HandleGroupgoCommand(const char* args);
bool HandleSummonCommand(const char* args);
bool HandleAppearCommand(const char* args);
bool HandleGroupSummonCommand(const char* args);
bool HandleRecallCommand(const char* args);
bool HandleAnnounceCommand(const char* args);
bool HandleNotifyCommand(const char* args);
+13 -38
View File
@@ -737,8 +737,9 @@ bool ChatHandler::HandleGPSCommand(const char* args)
GridPair p = Trinity::ComputeGridPair(obj->GetPositionX(), obj->GetPositionY());
int gx=63-p.x_coord;
int gy=63-p.y_coord;
// 63? WHY?
int gx = 63 - p.x_coord;
int gy = 63 - p.y_coord;
uint32 have_map = Map::ExistMap(obj->GetMapId(),gx,gy) ? 1 : 0;
uint32 have_vmap = Map::ExistVMap(obj->GetMapId(),gx,gy) ? 1 : 0;
@@ -748,7 +749,7 @@ bool ChatHandler::HandleGPSCommand(const char* args)
if(map->IsOutdoors(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ()))
PSendSysMessage("You are outdoors");
else
PSendSysMessage("You are indoor");
PSendSysMessage("You are indoors");
}
else PSendSysMessage("no VMAP available for area info");
@@ -784,7 +785,7 @@ bool ChatHandler::HandleGPSCommand(const char* args)
}
//Summon Player
bool ChatHandler::HandleNamegoCommand(const char* args)
bool ChatHandler::HandleSummonCommand(const char* args)
{
Player* target;
uint64 target_guid;
@@ -827,12 +828,8 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
}
// if both players are in different bgs
else if (target->GetBattlegroundId() && m_session->GetPlayer()->GetBattlegroundId() != target->GetBattlegroundId())
{
target->LeaveBattleground(false); // Note: should be changed so target gets no Deserter debuff
//PSendSysMessage(LANG_CANNOT_GO_TO_BG_FROM_BG,nameLink.c_str());
//SetSentErrorMessage(true);
//return false;
}
// all's well, set bg id
// when porting out from the bg, it will be reset to 0
target->SetBattlegroundId(m_session->GetPlayer()->GetBattlegroundId(), m_session->GetPlayer()->GetBattlegroundTypeId());
@@ -843,14 +840,9 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
else if (pMap->IsDungeon())
{
Map* cMap = target->GetMap();
if (cMap->Instanceable() && cMap->GetInstanceId() != pMap->GetInstanceId())
{
target->UnbindInstance(pMap->GetInstanceId(), target->GetDungeonDifficulty(), true);
// cannot summon from instance to instance
//PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST,nameLink.c_str());
//SetSentErrorMessage(true);
//return false;
}
// we are in instance, and can summon only player in our group with us as lead
if (!m_session->GetPlayer()->GetGroup() || !target->GetGroup() ||
@@ -908,7 +900,7 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
}
//Teleport to Player
bool ChatHandler::HandleGonameCommand(const char* args)
bool ChatHandler::HandleAppearCommand(const char* args)
{
Player* target;
uint64 target_guid;
@@ -944,12 +936,8 @@ bool ChatHandler::HandleGonameCommand(const char* args)
}
// if both players are in different bgs
else if (_player->GetBattlegroundId() && _player->GetBattlegroundId() != target->GetBattlegroundId())
{
_player->LeaveBattleground(false); // Note: should be changed so _player gets no Deserter debuff
//PSendSysMessage(LANG_CANNOT_GO_TO_BG_FROM_BG,chrNameLink.c_str());
//SetSentErrorMessage(true);
//return false;
}
// all's well, set bg id
// when porting out from the bg, it will be reset to 0
_player->SetBattlegroundId(target->GetBattlegroundId(), target->GetBattlegroundTypeId());
@@ -959,8 +947,6 @@ bool ChatHandler::HandleGonameCommand(const char* args)
}
else if (cMap->IsDungeon())
{
//Map* pMap = _player->GetMap();
// we have to go to instance, and can go to player only if:
// 1) we are in his group (either as leader or as member)
// 2) we are not bound to any group and have GM mode on
@@ -1005,8 +991,6 @@ bool ChatHandler::HandleGonameCommand(const char* args)
}
PSendSysMessage(LANG_APPEARING_AT, chrNameLink.c_str());
//if (needReportToTarget(target))
// ChatHandler(target).PSendSysMessage(LANG_APPEARING_TO, GetNameLink().c_str());
// stop flight if need
if (_player->isInFlight())
@@ -1130,16 +1114,6 @@ bool ChatHandler::HandleModifyManaCommand(const char* args)
if (!*args)
return false;
// char* pmana = strtok((char*)args, " ");
// if (!pmana)
// return false;
// char* pmanaMax = strtok(NULL, " ");
// if (!pmanaMax)
// return false;
// int32 manam = atoi(pmanaMax);
// int32 mana = atoi(pmana);
int32 mana = atoi((char*)args);
int32 manam = atoi((char*)args);
@@ -2595,7 +2569,7 @@ bool ChatHandler::HandleTeleGroupCommand(const char * args)
}
//Summon group of player
bool ChatHandler::HandleGroupgoCommand(const char* args)
bool ChatHandler::HandleGroupSummonCommand(const char* args)
{
Player* target;
if (!extractPlayerTarget((char*)args,&target))
@@ -2751,7 +2725,8 @@ bool ChatHandler::HandleGoXYCommand(const char* args)
uint32 mapid;
if (pmapid)
mapid = (uint32)atoi(pmapid);
else mapid = _player->GetMapId();
else
mapid = _player->GetMapId();
if (!MapManager::IsValidMapCoord(mapid,x,y))
{
@@ -2853,7 +2828,7 @@ bool ChatHandler::HandleGoZoneXYCommand(const char* args)
AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(areaid);
if (x<0 || x>100 || y<0 || y>100 || !areaEntry)
if (x < 0 || x > 100 || y < 0 || y > 100 || !areaEntry)
{
PSendSysMessage(LANG_INVALID_ZONE_COORD,x,y,areaid);
SetSentErrorMessage(true);