Fix creature's save

This commit is contained in:
MacWarrior
2012-05-04 16:42:23 +03:00
parent a8a5b5a8f0
commit 58b05da8df
@@ -1128,7 +1128,7 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
stmt->setUInt8(index++, uint8(GetDefaultMovementType())); stmt->setUInt8(index++, uint8(GetDefaultMovementType()));
stmt->setUInt32(index++, npcflag); stmt->setUInt32(index++, npcflag);
stmt->setUInt32(index++, unit_flags); stmt->setUInt32(index++, unit_flags);
stmt->setUInt32(index, dynamicflags); stmt->setUInt32(index++, dynamicflags);
trans->Append(stmt); trans->Append(stmt);
WorldDatabase.CommitTransaction(trans); WorldDatabase.CommitTransaction(trans);