Fix creature's save
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@@ -1128,7 +1128,7 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
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stmt->setUInt8(index++, uint8(GetDefaultMovementType()));
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stmt->setUInt8(index++, uint8(GetDefaultMovementType()));
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stmt->setUInt32(index++, npcflag);
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stmt->setUInt32(index++, npcflag);
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stmt->setUInt32(index++, unit_flags);
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stmt->setUInt32(index++, unit_flags);
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stmt->setUInt32(index, dynamicflags);
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stmt->setUInt32(index++, dynamicflags);
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trans->Append(stmt);
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trans->Append(stmt);
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WorldDatabase.CommitTransaction(trans);
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WorldDatabase.CommitTransaction(trans);
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