Core/Db/Conditions: Add 3rd parameter to CONDITION_ITEM so it can now perform a check if item exists in bank aswell as in equipment.
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@@ -30,7 +30,7 @@ enum ConditionType
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{ // value1 value2 value3
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CONDITION_NONE = 0, // 0 0 0 always true
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CONDITION_AURA = 1, // spell_id effindex use target? true if player (or target, if value3) has aura of spell_id with effect effindex
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CONDITION_ITEM = 2, // item_id count 0 true if has #count of item_ids
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CONDITION_ITEM = 2, // item_id count bank true if has #count of item_ids (if 'bank' is set it searches in bank slots too)
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CONDITION_ITEM_EQUIPPED = 3, // item_id 0 0 true if has item_id equipped
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CONDITION_ZONEID = 4, // zone_id 0 0 true if in zone_id
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CONDITION_REPUTATION_RANK = 5, // faction_id min_rank 0 true if has min_rank for faction_id
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