Core: Started work on 6.2.0.20182
This commit is contained in:
@@ -373,13 +373,13 @@ void ScriptedAI::SetEquipmentSlots(bool loadDefault, int32 mainHand /*= EQUIP_NO
|
||||
}
|
||||
|
||||
if (mainHand >= 0)
|
||||
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(mainHand));
|
||||
me->SetVirtualItem(0, uint32(mainHand));
|
||||
|
||||
if (offHand >= 0)
|
||||
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(offHand));
|
||||
me->SetVirtualItem(1, uint32(offHand));
|
||||
|
||||
if (ranged >= 0)
|
||||
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, uint32(ranged));
|
||||
me->SetVirtualItem(2, uint32(ranged));
|
||||
}
|
||||
|
||||
void ScriptedAI::SetCombatMovement(bool allowMovement)
|
||||
|
||||
Reference in New Issue
Block a user