*Do not allow to add/remove obj to/from world more than once.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-25 15:54:23 -06:00
parent 435570903a
commit 581ae2719d
6 changed files with 48 additions and 23 deletions
+13 -8
View File
@@ -177,19 +177,24 @@ Creature::~Creature()
void Creature::AddToWorld()
{
///- Register the creature for guid lookup
if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
Unit::AddToWorld();
SearchFormation();
if(!IsInWorld())
{
ObjectAccessor::Instance().AddObject(this);
Unit::AddToWorld();
SearchFormation();
}
}
void Creature::RemoveFromWorld()
{
if(m_formationID)
formation_mgr.DestroyGroup(m_formationID, GetGUID());
///- Remove the creature from the accessor
if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
Unit::RemoveFromWorld();
if(IsInWorld())
{
if(m_formationID)
formation_mgr.DestroyGroup(m_formationID, GetGUID());
ObjectAccessor::Instance().RemoveObject(this);
Unit::RemoveFromWorld();
}
}
void Creature::SearchFormation()
+10 -4
View File
@@ -46,15 +46,21 @@ DynamicObject::DynamicObject() : WorldObject()
void DynamicObject::AddToWorld()
{
///- Register the dynamicObject for guid lookup
if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
WorldObject::AddToWorld();
if(!IsInWorld())
{
ObjectAccessor::Instance().AddObject(this);
WorldObject::AddToWorld();
}
}
void DynamicObject::RemoveFromWorld()
{
///- Remove the dynamicObject from the accessor
if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
WorldObject::RemoveFromWorld();
if(IsInWorld())
{
ObjectAccessor::Instance().RemoveObject(this);
WorldObject::RemoveFromWorld();
}
}
bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32 effIndex, float x, float y, float z, int32 duration, float radius )
+10 -4
View File
@@ -82,15 +82,21 @@ GameObject::~GameObject()
void GameObject::AddToWorld()
{
///- Register the gameobject for guid lookup
if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
WorldObject::AddToWorld();
if(!IsInWorld())
{
ObjectAccessor::Instance().AddObject(this);
WorldObject::AddToWorld();
}
}
void GameObject::RemoveFromWorld()
{
///- Remove the gameobject from the accessor
if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
WorldObject::RemoveFromWorld();
if(IsInWorld())
{
ObjectAccessor::Instance().RemoveObject(this);
WorldObject::RemoveFromWorld();
}
}
bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, uint32 go_state, uint32 ArtKit)
+3
View File
@@ -130,6 +130,9 @@ class TRINITY_DLL_SPEC Object
}
virtual void RemoveFromWorld()
{
if(!m_inWorld)
return;
// if we remove from world then sending changes not required
if(m_uint32Values)
ClearUpdateMask(true);
+11 -5
View File
@@ -114,16 +114,22 @@ Pet::~Pet()
void Pet::AddToWorld()
{
///- Register the pet for guid lookup
if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
Unit::AddToWorld();
if(!IsInWorld())
{
ObjectAccessor::Instance().AddObject(this);
Unit::AddToWorld();
}
}
void Pet::RemoveFromWorld()
{
///- Remove the pet from the accessor
if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
///- Don't call the function for Creature, normal mobs + totems go in a different storage
Unit::RemoveFromWorld();
if(IsInWorld())
{
ObjectAccessor::Instance().RemoveObject(this);
///- Don't call the function for Creature, normal mobs + totems go in a different storage
Unit::RemoveFromWorld();
}
}
bool Pet::LoadPetFromDB( Unit* owner, uint32 petentry, uint32 petnumber, bool current )
+1 -2
View File
@@ -11268,9 +11268,8 @@ void Unit::RemoveFromWorld()
RemoveCharmAuras();
RemoveBindSightAuras();
RemoveNotOwnSingleTargetAuras();
WorldObject::RemoveFromWorld();
}
WorldObject::RemoveFromWorld();
}
void Unit::CleanupsBeforeDelete()