Execute should only apply damage based on rage up to 30. Thanks 19Maxx83. Fixes issue #953.

--HG--
branch : trunk
This commit is contained in:
p0wer
2010-03-01 17:57:14 -06:00
parent 5448abd9f9
commit 57f1b2524a
+6 -1
View File
@@ -1544,12 +1544,14 @@ void Spell::EffectDummy(uint32 i)
if(!unitTarget) if(!unitTarget)
return; return;
uint32 rage=0; uint32 rage = m_caster->GetPower(POWER_RAGE);
// Glyph of Execution bonus // Glyph of Execution bonus
if (AuraEffect *aura = m_caster->GetAuraEffect(58367, 0)) if (AuraEffect *aura = m_caster->GetAuraEffect(58367, 0))
rage += aura->GetAmount(); rage += aura->GetAmount();
spell_id = 20647; spell_id = 20647;
// Sudden death cost modifier // Sudden death cost modifier
if (Aura * aur = m_caster->GetAura(52437)) if (Aura * aur = m_caster->GetAura(52437))
{ {
@@ -1565,6 +1567,9 @@ void Spell::EffectDummy(uint32 i)
m_caster->ModifyPower(POWER_RAGE, -m_powerCost); m_caster->ModifyPower(POWER_RAGE, -m_powerCost);
} }
if(rage > 300)
rage = 300;
bp = damage+int32(rage * m_spellInfo->DmgMultiplier[i] + bp = damage+int32(rage * m_spellInfo->DmgMultiplier[i] +
m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.2f); m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.2f);
break; break;