Core/Scripts: Prevent double call to mob_acolyte_of_shadronAI::Reset() which applies encounter-related aura´s to certain creatures. Reset() was called from AIM_Initialize and prior to that the AI factory selector
Update issue #5152 Please try to re-reproduce --HG-- branch : trunk
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@@ -1324,7 +1324,6 @@ public:
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mob_acolyte_of_shadronAI(Creature* pCreature) : ScriptedAI(pCreature)
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{
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pInstance = pCreature->GetInstanceScript();
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Reset();
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}
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InstanceScript* pInstance;
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@@ -1349,7 +1348,8 @@ public:
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if (pTarget)
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pTarget->AddAura(SPELL_GIFT_OF_TWILIGTH_SHA, pTarget);
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}
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}
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}
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me->AddAura(SPELL_TWILIGHT_SHIFT_ENTER,me);
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}
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