Core/Scripts: Prevent double call to mob_acolyte_of_shadronAI::Reset() which applies encounter-related aura´s to certain creatures. Reset() was called from AIM_Initialize and prior to that the AI factory selector

Update issue #5152
Please try to re-reproduce

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2010-12-17 14:58:23 +01:00
parent fa6f2ee9d9
commit 57d72fa708
@@ -1324,7 +1324,6 @@ public:
mob_acolyte_of_shadronAI(Creature* pCreature) : ScriptedAI(pCreature) mob_acolyte_of_shadronAI(Creature* pCreature) : ScriptedAI(pCreature)
{ {
pInstance = pCreature->GetInstanceScript(); pInstance = pCreature->GetInstanceScript();
Reset();
} }
InstanceScript* pInstance; InstanceScript* pInstance;
@@ -1349,7 +1348,8 @@ public:
if (pTarget) if (pTarget)
pTarget->AddAura(SPELL_GIFT_OF_TWILIGTH_SHA, pTarget); pTarget->AddAura(SPELL_GIFT_OF_TWILIGTH_SHA, pTarget);
} }
} }
me->AddAura(SPELL_TWILIGHT_SHIFT_ENTER,me); me->AddAura(SPELL_TWILIGHT_SHIFT_ENTER,me);
} }