Add function to update orientation of unit (for both server andclient). by NoFantasy

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2009-12-19 17:48:45 +01:00
parent 2925dfcfc4
commit 57bdbdc0ca
3 changed files with 14 additions and 14 deletions
+2 -14
View File
@@ -6623,13 +6623,7 @@ bool ChatHandler::HandleCastBackCommand(const char *args)
bool triggered = (trig_str != NULL);
// update orientation at server
caster->SetOrientation(caster->GetAngle(m_session->GetPlayer()));
// and client
WorldPacket data;
caster->BuildHeartBeatMsg(&data);
caster->SendMessageToSet(&data,true);
caster->SetFacingToObject(m_session->GetPlayer());
caster->CastSpell(m_session->GetPlayer(),spell,triggered);
@@ -6714,13 +6708,7 @@ bool ChatHandler::HandleCastTargetCommand(const char *args)
bool triggered = (trig_str != NULL);
// update orientation at server
caster->SetOrientation(caster->GetAngle(m_session->GetPlayer()));
// and client
WorldPacket data;
caster->BuildHeartBeatMsg(&data);
caster->SendMessageToSet(&data,true);
caster->SetFacingToObject(m_session->GetPlayer());
caster->CastSpell(caster->getVictim(),spell,triggered);
+11
View File
@@ -3517,6 +3517,17 @@ bool Unit::isInBackInMap(Unit const* target, float distance, float arc) const
return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target );
}
void Unit::SetFacingToObject(WorldObject* pObject)
{
// update orientation at server
SetOrientation(GetAngle(pObject));
// and client
WorldPacket data;
BuildHeartBeatMsg(&data);
SendMessageToSet(&data, false);
}
bool Unit::isInAccessiblePlaceFor(Creature const* c) const
{
if(IsInWater())
+1
View File
@@ -1624,6 +1624,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
SetOrientation(GetAngle(target));
}
bool isInBackInMap(Unit const* target, float distance, float arc = M_PI) const;
void SetFacingToObject(WorldObject* pObject);
// Visibility system
UnitVisibility GetVisibility() const { return m_Visibility; }