Add function to update orientation of unit (for both server andclient). by NoFantasy
--HG-- branch : trunk
This commit is contained in:
+2
-14
@@ -6623,13 +6623,7 @@ bool ChatHandler::HandleCastBackCommand(const char *args)
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bool triggered = (trig_str != NULL);
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// update orientation at server
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caster->SetOrientation(caster->GetAngle(m_session->GetPlayer()));
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// and client
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WorldPacket data;
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caster->BuildHeartBeatMsg(&data);
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caster->SendMessageToSet(&data,true);
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caster->SetFacingToObject(m_session->GetPlayer());
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caster->CastSpell(m_session->GetPlayer(),spell,triggered);
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@@ -6714,13 +6708,7 @@ bool ChatHandler::HandleCastTargetCommand(const char *args)
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bool triggered = (trig_str != NULL);
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// update orientation at server
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caster->SetOrientation(caster->GetAngle(m_session->GetPlayer()));
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// and client
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WorldPacket data;
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caster->BuildHeartBeatMsg(&data);
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caster->SendMessageToSet(&data,true);
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caster->SetFacingToObject(m_session->GetPlayer());
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caster->CastSpell(caster->getVictim(),spell,triggered);
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@@ -3517,6 +3517,17 @@ bool Unit::isInBackInMap(Unit const* target, float distance, float arc) const
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return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target );
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}
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void Unit::SetFacingToObject(WorldObject* pObject)
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{
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// update orientation at server
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SetOrientation(GetAngle(pObject));
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// and client
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WorldPacket data;
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BuildHeartBeatMsg(&data);
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SendMessageToSet(&data, false);
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}
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bool Unit::isInAccessiblePlaceFor(Creature const* c) const
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{
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if(IsInWater())
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@@ -1624,6 +1624,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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SetOrientation(GetAngle(target));
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}
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bool isInBackInMap(Unit const* target, float distance, float arc = M_PI) const;
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void SetFacingToObject(WorldObject* pObject);
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// Visibility system
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UnitVisibility GetVisibility() const { return m_Visibility; }
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