Add function to update orientation of unit (for both server andclient). by NoFantasy
--HG-- branch : trunk
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@@ -1624,6 +1624,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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SetOrientation(GetAngle(target));
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}
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bool isInBackInMap(Unit const* target, float distance, float arc = M_PI) const;
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void SetFacingToObject(WorldObject* pObject);
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// Visibility system
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UnitVisibility GetVisibility() const { return m_Visibility; }
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