Implemented script for Sunreaver Guardian and Silver Covenant Guardian.
--HG-- branch : trunk
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@@ -819,6 +819,7 @@ UPDATE `creature_template` SET `ScriptName`='npc_squire_david' WHERE `entry`=334
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UPDATE `creature_template` SET `ScriptName`='npc_argent_valiant' WHERE `entry`=33448;
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UPDATE `creature_template` SET `ScriptName`='npc_argent_tournament_post' WHERE `entry`=35473;
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UPDATE `creature_template` SET `ScriptName`='npc_alorah_and_grimmin' WHERE `entry` IN (36101,36102);
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UPDATE `creature_template` SET `ScriptName`='npc_guardian_pavilion' WHERE `entry` IN (33543,33643);
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/* IRONFORGE */
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UPDATE `creature_template` SET `ScriptName`='npc_royal_historian_archesonus' WHERE `entry`=8879;
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@@ -0,0 +1 @@
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UPDATE `creature_template` SET `ScriptName`='npc_guardian_pavilion' WHERE `entry` IN (33543,33643);
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@@ -337,6 +337,47 @@ CreatureAI* GetAI_npc_alorah_and_grimmin(Creature* pCreature)
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return new npc_alorah_and_grimminAI (pCreature);
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}
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/*######
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## npc_guardian_pavilion
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######*/
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enum eGuardianPavilion
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{
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SPELL_TRESPASSER_H = 63987,
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AREA_SUNREAVER_PAVILION = 4676,
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AREA_SILVER_COVENANT_PAVILION = 4677,
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SPELL_TRESPASSER_A = 63986,
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};
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struct npc_guardian_pavilionAI : public Scripted_NoMovementAI
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{
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npc_guardian_pavilionAI(Creature* pCreature) : Scripted_NoMovementAI(pCreature) {}
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void MoveInLineOfSight(Unit* pWho)
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{
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if (me->GetAreaId() != AREA_SUNREAVER_PAVILION && me->GetAreaId() != AREA_SILVER_COVENANT_PAVILION)
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return;
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if (!pWho || pWho->GetTypeId() != TYPEID_PLAYER || !me->IsHostileTo(pWho) || !me->isInBackInMap(pWho, 5.0f))
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return;
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if (pWho->HasAura(SPELL_TRESPASSER_H) || pWho->HasAura(SPELL_TRESPASSER_A))
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return;
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if (pWho->ToPlayer()->GetTeamId() == TEAM_ALLIANCE)
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pWho->CastSpell(pWho, SPELL_TRESPASSER_H, true);
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else
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pWho->CastSpell(pWho, SPELL_TRESPASSER_A, true);
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}
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};
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CreatureAI* GetAI_npc_guardian_pavilion(Creature* pCreature)
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{
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return new npc_guardian_pavilionAI (pCreature);
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}
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void AddSC_icecrown()
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{
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Script *newscript;
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@@ -373,4 +414,9 @@ void AddSC_icecrown()
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newscript->Name = "npc_alorah_and_grimmin";
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newscript->GetAI = &GetAI_npc_alorah_and_grimmin;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_guardian_pavilion";
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newscript->GetAI = &GetAI_npc_guardian_pavilion;
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newscript->RegisterSelf();
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}
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