*Change the radius of dynamic object to normal. I cannot see any bug by myself using normal radius.
--HG-- branch : trunk
This commit is contained in:
@@ -81,7 +81,7 @@ bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32
|
||||
SetUInt64Value( DYNAMICOBJECT_CASTER, caster->GetGUID() );
|
||||
SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 );
|
||||
SetUInt32Value( DYNAMICOBJECT_SPELLID, spellId );
|
||||
SetFloatValue( DYNAMICOBJECT_RADIUS, radius * 2);
|
||||
SetFloatValue( DYNAMICOBJECT_RADIUS, radius);
|
||||
SetFloatValue( DYNAMICOBJECT_POS_X, x );
|
||||
SetFloatValue( DYNAMICOBJECT_POS_Y, y );
|
||||
SetFloatValue( DYNAMICOBJECT_POS_Z, z );
|
||||
|
||||
@@ -2650,7 +2650,6 @@ void Spell::EffectPersistentAA(uint32 i)
|
||||
return;
|
||||
}
|
||||
dynObj->SetUInt32Value(OBJECT_FIELD_TYPE, 65);
|
||||
dynObj->SetUInt32Value(GAMEOBJECT_DISPLAYID, 368003);
|
||||
dynObj->SetUInt32Value(DYNAMICOBJECT_BYTES, 0x01eeeeee);
|
||||
caster->AddDynObject(dynObj);
|
||||
dynObj->GetMap()->Add(dynObj);
|
||||
|
||||
Reference in New Issue
Block a user