Memory: Get rid of some memory leaks, converted FormationMgr back to singleton

This commit is contained in:
Subv
2012-03-25 09:25:28 -05:00
parent eda06321b9
commit 56fac5e1af
7 changed files with 38 additions and 29 deletions
+1 -1
View File
@@ -1589,7 +1589,7 @@ void World::SetInitialWorldSettings()
sSmartWaypointMgr->LoadFromDB();
sLog->outString("Loading Creature Formations...");
FormationMgr::LoadCreatureFormations();
sFormationMgr->LoadCreatureFormations();
sLog->outString("Loading World States..."); // must be loaded before battleground, outdoor PvP and conditions
LoadWorldStates();