Memory: Get rid of some memory leaks, converted FormationMgr back to singleton
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@@ -1589,7 +1589,7 @@ void World::SetInitialWorldSettings()
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sSmartWaypointMgr->LoadFromDB();
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sLog->outString("Loading Creature Formations...");
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FormationMgr::LoadCreatureFormations();
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sFormationMgr->LoadCreatureFormations();
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sLog->outString("Loading World States..."); // must be loaded before battleground, outdoor PvP and conditions
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LoadWorldStates();
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