Update BattleGround System for 322a
--HG-- branch : trunk
This commit is contained in:
+103
-2
@@ -20,9 +20,13 @@
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#include "BattleGroundDS.h"
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#include "Language.h"
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#include "Player.h"
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#include "Object.h"
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#include "ObjectMgr.h"
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#include "WorldPacket.h"
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BattleGroundDS::BattleGroundDS()
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{
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m_BgObjects.resize(BG_DS_OBJECT_MAX);
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m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M;
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m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
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@@ -43,14 +47,46 @@ BattleGroundDS::~BattleGroundDS()
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void BattleGroundDS::Update(uint32 diff)
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{
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BattleGround::Update(diff);
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if (getWaterFallTimer() < diff)
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{
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if (isWaterFallActive())
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{
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setWaterFallTimer(urand(BG_DS_WATERFALL_TIMER_MIN, BG_DS_WATERFALL_TIMER_MAX));
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for (uint32 i = BG_DS_OBJECT_WATER_1; i <= BG_DS_OBJECT_WATER_2; ++i)
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SpawnBGObject(i, getWaterFallTimer());
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setWaterFallActive(false);
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}
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else
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{
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setWaterFallTimer(BG_DS_WATERFALL_DURATION);
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for (uint32 i = BG_DS_OBJECT_WATER_1; i <= BG_DS_OBJECT_WATER_2; ++i)
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SpawnBGObject(i, RESPAWN_IMMEDIATELY);
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setWaterFallActive(true);
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}
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}
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else
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setWaterFallTimer(getWaterFallTimer() - diff);
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}
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void BattleGroundDS::StartingEventCloseDoors()
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{
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for (uint32 i = BG_DS_OBJECT_DOOR_1; i <= BG_DS_OBJECT_DOOR_2; ++i)
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SpawnBGObject(i, RESPAWN_IMMEDIATELY);
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}
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void BattleGroundDS::StartingEventOpenDoors()
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{
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for (uint32 i = BG_DS_OBJECT_DOOR_1; i <= BG_DS_OBJECT_DOOR_2; ++i)
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DoorOpen(i);
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for (uint32 i = BG_DS_OBJECT_BUFF_1; i <= BG_DS_OBJECT_BUFF_2; ++i)
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SpawnBGObject(i, 60);
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setWaterFallTimer(urand(BG_DS_WATERFALL_TIMER_MIN, BG_DS_WATERFALL_TIMER_MAX));
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setWaterFallActive(false);
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for (uint32 i = BG_DS_OBJECT_WATER_1; i <= BG_DS_OBJECT_WATER_2; ++i)
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SpawnBGObject(i, getWaterFallTimer());
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}
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void BattleGroundDS::AddPlayer(Player *plr)
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@@ -60,22 +96,87 @@ void BattleGroundDS::AddPlayer(Player *plr)
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BattleGroundDSScore* sc = new BattleGroundDSScore;
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m_PlayerScores[plr->GetGUID()] = sc;
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UpdateArenaWorldState();
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}
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void BattleGroundDS::RemovePlayer(Player * /*plr*/, uint64 /*guid*/)
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{
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if (GetStatus() == STATUS_WAIT_LEAVE)
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return;
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UpdateArenaWorldState();
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CheckArenaWinConditions();
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}
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void BattleGroundDS::HandleKillPlayer(Player* player, Player* killer)
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{
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BattleGround::HandleKillPlayer(player, killer);
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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if (!killer)
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{
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sLog.outError("BattleGroundDS: Killer player not found");
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return;
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}
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BattleGround::HandleKillPlayer(player,killer);
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UpdateArenaWorldState();
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CheckArenaWinConditions();
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}
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void BattleGroundDS::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
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void BattleGroundDS::HandleAreaTrigger(Player *Source, uint32 Trigger)
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{
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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switch(Trigger)
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{
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case 5347:
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case 5348:
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break;
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default:
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sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
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Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
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break;
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}
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}
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bool BattleGroundDS::HandlePlayerUnderMap(Player *player)
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{
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player->TeleportTo(GetMapId(), 1299.046, 784.825, 9.338, 2.422, false);
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return true;
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}
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void BattleGroundDS::FillInitialWorldStates(WorldPacket &data)
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{
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data << uint32(3610) << uint32(1); // 9 show
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UpdateArenaWorldState();
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}
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void BattleGroundDS::Reset()
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{
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//call parent's class reset
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BattleGround::Reset();
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}
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bool BattleGroundDS::SetupBattleGround()
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{
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// gates
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if (!AddObject(BG_DS_OBJECT_DOOR_1, BG_DS_OBJECT_TYPE_DOOR_1, 1350.95, 817.2, 20.8096, 3.15, 0, 0, 0.99627, 0.0862864, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_DS_OBJECT_DOOR_2, BG_DS_OBJECT_TYPE_DOOR_2, 1232.65, 764.913, 20.0729, 6.3, 0, 0, 0.0310211, -0.999519, RESPAWN_IMMEDIATELY)
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// water
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|| !AddObject(BG_DS_OBJECT_WATER_1, BG_DS_OBJECT_TYPE_WATER_1, 1291.56, 790.837, 7.1, 3.14238, 0, 0, 0.694215, -0.719768, 120)
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|| !AddObject(BG_DS_OBJECT_WATER_2, BG_DS_OBJECT_TYPE_WATER_2, 1291.56, 790.837, 7.1, 3.14238, 0, 0, 0.694215, -0.719768, 120)
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// buffs
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|| !AddObject(BG_DS_OBJECT_BUFF_1, BG_DS_OBJECT_TYPE_BUFF_1, 1291.7, 813.424, 7.11472, 4.64562, 0, 0, 0.730314, -0.683111, 120)
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|| !AddObject(BG_DS_OBJECT_BUFF_2, BG_DS_OBJECT_TYPE_BUFF_2, 1291.7, 768.911, 7.11472, 1.55194, 0, 0, 0.700409, 0.713742, 120))
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{
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sLog.outErrorDb("BatteGroundDS: Failed to spawn some object!");
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return false;
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}
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return true;
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}
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