Update BattleGround System for 322a
--HG-- branch : trunk
This commit is contained in:
+19
-14
@@ -29,6 +29,7 @@ class GameObject;
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class Group;
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class Player;
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class WorldPacket;
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class BattleGroundMap;
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struct WorldSafeLocsEntry;
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@@ -97,9 +98,9 @@ enum BattleGroundSpells
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enum BattleGroundTimeIntervals
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{
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RESURRECTION_INTERVAL = 30000, // ms
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REMIND_INTERVAL = 30000, // ms
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INVITATION_REMIND_TIME = 60000, // ms
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INVITE_ACCEPT_WAIT_TIME = 80000, // ms
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//REMIND_INTERVAL = 10000, // ms
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INVITATION_REMIND_TIME = 20000, // ms
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INVITE_ACCEPT_WAIT_TIME = 40000, // ms
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TIME_TO_AUTOREMOVE = 120000, // ms
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MAX_OFFLINE_TIME = 300, // secs
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RESPAWN_ONE_DAY = 86400, // secs
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@@ -158,11 +159,12 @@ enum BattleGroundQueueTypeId
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BATTLEGROUND_QUEUE_AB = 3,
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BATTLEGROUND_QUEUE_EY = 4,
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BATTLEGROUND_QUEUE_SA = 5,
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BATTLEGROUND_QUEUE_2v2 = 6,
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BATTLEGROUND_QUEUE_3v3 = 7,
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BATTLEGROUND_QUEUE_5v5 = 8
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BATTLEGROUND_QUEUE_IC = 6,
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BATTLEGROUND_QUEUE_2v2 = 7,
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BATTLEGROUND_QUEUE_3v3 = 8,
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BATTLEGROUND_QUEUE_5v5 = 9,
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MAX_BATTLEGROUND_QUEUE_TYPES
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};
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#define MAX_BATTLEGROUND_QUEUE_TYPES 9
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enum BGQueueIdBasedOnLevel // queue_id for level ranges
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{
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@@ -210,12 +212,6 @@ enum ArenaType
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ARENA_TYPE_5v5 = 5
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};
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enum ArenaWorldUnitState
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{
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HORDE_WORLD_STATE = 0xE10,
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ALLIANCE_WORLD_STATE = 0xE11
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};
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enum BattleGroundType
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{
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TYPE_BATTLEGROUND = 3,
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@@ -420,6 +416,14 @@ class BattleGround
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void SetMapId(uint32 MapID) { m_MapId = MapID; }
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uint32 GetMapId() const { return m_MapId; }
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/* Map pointers */
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void SetBgMap(BattleGroundMap* map) { m_Map = map; }
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BattleGroundMap* GetBgMap()
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{
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ASSERT(m_Map);
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return m_Map;
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}
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void SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, float O);
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void GetTeamStartLoc(uint32 TeamID, float &X, float &Y, float &Z, float &O) const
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{
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@@ -484,7 +488,7 @@ class BattleGround
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void SetArenaTeamRatingChangeForTeam(uint32 Team, int32 RatingChange) { m_ArenaTeamRatingChanges[GetTeamIndexByTeamId(Team)] = RatingChange; }
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int32 GetArenaTeamRatingChangeForTeam(uint32 Team) const { return m_ArenaTeamRatingChanges[GetTeamIndexByTeamId(Team)]; }
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void CheckArenaWinConditions();
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void UpdateArenaUnitWorldState();
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void UpdateArenaWorldState();
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/* Triggers handle */
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// must be implemented in BG subclass
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@@ -623,6 +627,7 @@ class BattleGround
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/* Start location */
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uint32 m_MapId;
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BattleGroundMap* m_Map;
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float m_TeamStartLocX[BG_TEAMS_COUNT];
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float m_TeamStartLocY[BG_TEAMS_COUNT];
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float m_TeamStartLocZ[BG_TEAMS_COUNT];
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