Core/Spells: Implemented CREATURE_TYPEFLAGS_PARTY_MEMBER, creature with this type_flag set can be targeted by spells that require target to be in caster's party/raid
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@@ -12199,7 +12199,7 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell) co
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}
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Creature const* creatureAttacker = ToCreature();
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if (creatureAttacker && creatureAttacker->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_UNK26)
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if (creatureAttacker && creatureAttacker->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER)
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return false;
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Player const* playerAffectingAttacker = HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) ? GetAffectingPlayer() : NULL;
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@@ -12286,7 +12286,7 @@ bool Unit::_IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) co
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// can't assist non-friendly targets
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if (GetReactionTo(target) <= REP_NEUTRAL
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&& target->GetReactionTo(this) <= REP_NEUTRAL
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&& (!ToCreature() || !(ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_UNK26)))
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&& (!ToCreature() || !(ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER)))
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return false;
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// PvP case
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@@ -12320,7 +12320,7 @@ bool Unit::_IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) co
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&& !((target->GetByteValue(UNIT_FIELD_BYTES_2, 1) & UNIT_BYTE2_FLAG_PVP)))
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{
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if (Creature const* creatureTarget = target->ToCreature())
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return creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_UNK26 || creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_AID_PLAYERS;
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return creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER || creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_AID_PLAYERS;
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}
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return true;
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}
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@@ -16160,7 +16160,10 @@ bool Unit::IsInPartyWith(Unit const* unit) const
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return true;
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if (u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER)
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return u1->ToPlayer()->IsInSameGroupWith(u2->ToPlayer());
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return u1->ToPlayer()->IsInSameGroupWith(u2->ToPlayer());
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else if ((u2->GetTypeId() == TYPEID_PLAYER && u1->GetTypeId() == TYPEID_UNIT && u1->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER) ||
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(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && u2->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER))
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return true;
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else
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return false;
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}
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@@ -16176,82 +16179,14 @@ bool Unit::IsInRaidWith(Unit const* unit) const
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return true;
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if (u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER)
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return u1->ToPlayer()->IsInSameRaidWith(u2->ToPlayer());
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return u1->ToPlayer()->IsInSameRaidWith(u2->ToPlayer());
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else if ((u2->GetTypeId() == TYPEID_PLAYER && u1->GetTypeId() == TYPEID_UNIT && u1->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER) ||
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(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && u2->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER))
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return true;
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else
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return false;
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}
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void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius)
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{
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Player* owner = GetCharmerOrOwnerPlayerOrPlayerItself();
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if (!owner)
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return;
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Group* group = owner->GetGroup();
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if (group)
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{
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for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* Target = itr->getSource();
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if (Target && !IsHostileTo(Target))
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{
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if (Target->isAlive() && IsWithinDistInMap(Target, radius))
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nearMembers.push_back(Target);
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if (Guardian* pet = Target->GetGuardianPet())
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if (pet->isAlive() && IsWithinDistInMap(pet, radius))
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nearMembers.push_back(pet);
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}
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}
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}
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else
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{
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if (owner->isAlive() && (owner == this || IsWithinDistInMap(owner, radius)))
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nearMembers.push_back(owner);
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if (Guardian* pet = owner->GetGuardianPet())
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if (pet->isAlive() && (pet == this || IsWithinDistInMap(pet, radius)))
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nearMembers.push_back(pet);
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}
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}
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void Unit::GetPartyMemberInDist(std::list<Unit*> &TagUnitMap, float radius)
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{
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Unit* owner = GetCharmerOrOwnerOrSelf();
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Group* group = NULL;
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if (owner->GetTypeId() == TYPEID_PLAYER)
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group = owner->ToPlayer()->GetGroup();
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if (group)
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{
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uint8 subgroup = owner->ToPlayer()->GetSubGroup();
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for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* Target = itr->getSource();
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// IsHostileTo check duel and controlled by enemy
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if (Target && Target->GetSubGroup() == subgroup && !IsHostileTo(Target))
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{
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if (Target->isAlive() && IsWithinDistInMap(Target, radius))
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TagUnitMap.push_back(Target);
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if (Guardian* pet = Target->GetGuardianPet())
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if (pet->isAlive() && IsWithinDistInMap(pet, radius))
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TagUnitMap.push_back(pet);
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}
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}
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}
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else
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{
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if (owner->isAlive() && (owner == this || IsWithinDistInMap(owner, radius)))
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TagUnitMap.push_back(owner);
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if (Guardian* pet = owner->GetGuardianPet())
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if (pet->isAlive() && (pet == this || IsWithinDistInMap(pet, radius)))
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TagUnitMap.push_back(pet);
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}
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}
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void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap)
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{
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Unit* owner = GetCharmerOrOwnerOrSelf();
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@@ -17486,7 +17421,7 @@ bool Unit::SetDisableGravity(bool disable)
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{
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if (disable == IsLevitating())
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return false;
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if (disable)
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AddUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY);
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else
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@@ -17529,7 +17464,7 @@ void Unit::SendMovementHover()
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SendMessageToSet(&data, true);
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}
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void Unit::SendMovementWaterWalking()
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void Unit::SendMovementWaterWalking()
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{
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WorldPacket data(MSG_MOVE_WATER_WALK, 64);
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data.append(GetPackGUID());
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@@ -17544,7 +17479,7 @@ void Unit::SendMovementFeatherFall()
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BuildMovementPacket(&data);
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SendMessageToSet(&data, true);
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}
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void Unit::SendMovementGravityChange()
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{
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WorldPacket data(MSG_MOVE_GRAVITY_CHNG, 64);
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@@ -708,7 +708,7 @@ enum MovementFlags
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MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT,
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//! TODO if needed: add more flags to this masks that are exclusive to players
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MOVEMENTFLAG_MASK_PLAYER_ONLY =
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MOVEMENTFLAG_MASK_PLAYER_ONLY =
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MOVEMENTFLAG_FLYING,
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};
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enum MovementFlags2
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@@ -1398,9 +1398,7 @@ class Unit : public WorldObject
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bool IsNeutralToAll() const;
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bool IsInPartyWith(Unit const* unit) const;
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bool IsInRaidWith(Unit const* unit) const;
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void GetPartyMemberInDist(std::list<Unit*> &units, float dist);
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void GetPartyMembers(std::list<Unit*> &units);
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void GetRaidMember(std::list<Unit*> &units, float dist);
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bool IsContestedGuard() const
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{
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if (FactionTemplateEntry const* entry = getFactionTemplateEntry())
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@@ -1635,7 +1633,7 @@ class Unit : public WorldObject
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/*! These methods send the same packet to the client in apply and unapply case.
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The client-side interpretation of this packet depends on the presence of relevant movementflags
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which are sent with movementinfo. Furthermore, these packets are broadcast to nearby players as well
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as the current unit.
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as the current unit.
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*/
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void SendMovementHover();
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void SendMovementFeatherFall();
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@@ -858,6 +858,30 @@ namespace Trinity
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float i_range;
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};
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class AnyGroupedUnitInObjectRangeCheck
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{
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public:
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AnyGroupedUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range, bool raid) : _source(obj), _refUnit(funit), _range(range), _raid(raid) {}
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bool operator()(Unit* u)
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{
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if (_raid)
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{
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if (!_refUnit->IsInRaidWith(u))
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return false;
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}
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else if (!_refUnit->IsInPartyWith(u))
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return false;
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return !_refUnit->IsHostileTo(u) && u->isAlive() && _source->IsWithinDistInMap(u, _range);
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}
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private:
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WorldObject const* _source;
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Unit const* _refUnit;
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float _range;
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bool _raid;
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};
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class AnyUnitInObjectRangeCheck
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{
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public:
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@@ -2589,7 +2589,7 @@ enum CreatureTypeFlags
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CREATURE_TYPEFLAGS_UNK23 = 0x00800000, // ? First seen in 3.2.2. Related to banner/backpack of creature/companion?
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CREATURE_TYPEFLAGS_UNK24 = 0x01000000,
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CREATURE_TYPEFLAGS_UNK25 = 0x02000000,
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CREATURE_TYPEFLAGS_UNK26 = 0x04000000,
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CREATURE_TYPEFLAGS_PARTY_MEMBER = 0x04000000, //! Creature can be targeted by spells that require target to be in caster's party/raid
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CREATURE_TYPEFLAGS_UNK27 = 0x08000000,
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CREATURE_TYPEFLAGS_UNK28 = 0x10000000,
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CREATURE_TYPEFLAGS_UNK29 = 0x20000000,
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@@ -2357,13 +2357,14 @@ void UnitAura::FillTargetMap(std::map<Unit*, uint8> & targets, Unit* caster)
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switch (GetSpellInfo()->Effects[effIndex].Effect)
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{
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case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
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targetList.push_back(GetUnitOwner());
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GetUnitOwner()->GetPartyMemberInDist(targetList, radius);
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break;
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case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
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{
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targetList.push_back(GetUnitOwner());
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GetUnitOwner()->GetRaidMember(targetList, radius);
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Trinity::AnyGroupedUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius, GetSpellInfo()->Effects[effIndex].Effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID);
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Trinity::UnitListSearcher<Trinity::AnyGroupedUnitInObjectRangeCheck> searcher(GetUnitOwner(), targetList, u_check);
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GetUnitOwner()->VisitNearbyObject(radius, searcher);
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break;
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}
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case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
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{
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targetList.push_back(GetUnitOwner());
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