Core/Spells: Implemented CREATURE_TYPEFLAGS_PARTY_MEMBER, creature with this type_flag set can be targeted by spells that require target to be in caster's party/raid

This commit is contained in:
Shauren
2012-03-19 20:44:30 +01:00
parent 4665d5bfc4
commit 568e524c45
5 changed files with 46 additions and 88 deletions
+9 -74
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@@ -12199,7 +12199,7 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell) co
} }
Creature const* creatureAttacker = ToCreature(); Creature const* creatureAttacker = ToCreature();
if (creatureAttacker && creatureAttacker->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_UNK26) if (creatureAttacker && creatureAttacker->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER)
return false; return false;
Player const* playerAffectingAttacker = HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) ? GetAffectingPlayer() : NULL; Player const* playerAffectingAttacker = HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) ? GetAffectingPlayer() : NULL;
@@ -12286,7 +12286,7 @@ bool Unit::_IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) co
// can't assist non-friendly targets // can't assist non-friendly targets
if (GetReactionTo(target) <= REP_NEUTRAL if (GetReactionTo(target) <= REP_NEUTRAL
&& target->GetReactionTo(this) <= REP_NEUTRAL && target->GetReactionTo(this) <= REP_NEUTRAL
&& (!ToCreature() || !(ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_UNK26))) && (!ToCreature() || !(ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER)))
return false; return false;
// PvP case // PvP case
@@ -12320,7 +12320,7 @@ bool Unit::_IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) co
&& !((target->GetByteValue(UNIT_FIELD_BYTES_2, 1) & UNIT_BYTE2_FLAG_PVP))) && !((target->GetByteValue(UNIT_FIELD_BYTES_2, 1) & UNIT_BYTE2_FLAG_PVP)))
{ {
if (Creature const* creatureTarget = target->ToCreature()) if (Creature const* creatureTarget = target->ToCreature())
return creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_UNK26 || creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_AID_PLAYERS; return creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER || creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_AID_PLAYERS;
} }
return true; return true;
} }
@@ -16161,6 +16161,9 @@ bool Unit::IsInPartyWith(Unit const* unit) const
if (u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER) if (u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER)
return u1->ToPlayer()->IsInSameGroupWith(u2->ToPlayer()); return u1->ToPlayer()->IsInSameGroupWith(u2->ToPlayer());
else if ((u2->GetTypeId() == TYPEID_PLAYER && u1->GetTypeId() == TYPEID_UNIT && u1->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER) ||
(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && u2->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER))
return true;
else else
return false; return false;
} }
@@ -16177,81 +16180,13 @@ bool Unit::IsInRaidWith(Unit const* unit) const
if (u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER) if (u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER)
return u1->ToPlayer()->IsInSameRaidWith(u2->ToPlayer()); return u1->ToPlayer()->IsInSameRaidWith(u2->ToPlayer());
else if ((u2->GetTypeId() == TYPEID_PLAYER && u1->GetTypeId() == TYPEID_UNIT && u1->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER) ||
(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && u2->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER))
return true;
else else
return false; return false;
} }
void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius)
{
Player* owner = GetCharmerOrOwnerPlayerOrPlayerItself();
if (!owner)
return;
Group* group = owner->GetGroup();
if (group)
{
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
if (Target && !IsHostileTo(Target))
{
if (Target->isAlive() && IsWithinDistInMap(Target, radius))
nearMembers.push_back(Target);
if (Guardian* pet = Target->GetGuardianPet())
if (pet->isAlive() && IsWithinDistInMap(pet, radius))
nearMembers.push_back(pet);
}
}
}
else
{
if (owner->isAlive() && (owner == this || IsWithinDistInMap(owner, radius)))
nearMembers.push_back(owner);
if (Guardian* pet = owner->GetGuardianPet())
if (pet->isAlive() && (pet == this || IsWithinDistInMap(pet, radius)))
nearMembers.push_back(pet);
}
}
void Unit::GetPartyMemberInDist(std::list<Unit*> &TagUnitMap, float radius)
{
Unit* owner = GetCharmerOrOwnerOrSelf();
Group* group = NULL;
if (owner->GetTypeId() == TYPEID_PLAYER)
group = owner->ToPlayer()->GetGroup();
if (group)
{
uint8 subgroup = owner->ToPlayer()->GetSubGroup();
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
// IsHostileTo check duel and controlled by enemy
if (Target && Target->GetSubGroup() == subgroup && !IsHostileTo(Target))
{
if (Target->isAlive() && IsWithinDistInMap(Target, radius))
TagUnitMap.push_back(Target);
if (Guardian* pet = Target->GetGuardianPet())
if (pet->isAlive() && IsWithinDistInMap(pet, radius))
TagUnitMap.push_back(pet);
}
}
}
else
{
if (owner->isAlive() && (owner == this || IsWithinDistInMap(owner, radius)))
TagUnitMap.push_back(owner);
if (Guardian* pet = owner->GetGuardianPet())
if (pet->isAlive() && (pet == this || IsWithinDistInMap(pet, radius)))
TagUnitMap.push_back(pet);
}
}
void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap) void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap)
{ {
Unit* owner = GetCharmerOrOwnerOrSelf(); Unit* owner = GetCharmerOrOwnerOrSelf();
-2
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@@ -1398,9 +1398,7 @@ class Unit : public WorldObject
bool IsNeutralToAll() const; bool IsNeutralToAll() const;
bool IsInPartyWith(Unit const* unit) const; bool IsInPartyWith(Unit const* unit) const;
bool IsInRaidWith(Unit const* unit) const; bool IsInRaidWith(Unit const* unit) const;
void GetPartyMemberInDist(std::list<Unit*> &units, float dist);
void GetPartyMembers(std::list<Unit*> &units); void GetPartyMembers(std::list<Unit*> &units);
void GetRaidMember(std::list<Unit*> &units, float dist);
bool IsContestedGuard() const bool IsContestedGuard() const
{ {
if (FactionTemplateEntry const* entry = getFactionTemplateEntry()) if (FactionTemplateEntry const* entry = getFactionTemplateEntry())
@@ -858,6 +858,30 @@ namespace Trinity
float i_range; float i_range;
}; };
class AnyGroupedUnitInObjectRangeCheck
{
public:
AnyGroupedUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range, bool raid) : _source(obj), _refUnit(funit), _range(range), _raid(raid) {}
bool operator()(Unit* u)
{
if (_raid)
{
if (!_refUnit->IsInRaidWith(u))
return false;
}
else if (!_refUnit->IsInPartyWith(u))
return false;
return !_refUnit->IsHostileTo(u) && u->isAlive() && _source->IsWithinDistInMap(u, _range);
}
private:
WorldObject const* _source;
Unit const* _refUnit;
float _range;
bool _raid;
};
class AnyUnitInObjectRangeCheck class AnyUnitInObjectRangeCheck
{ {
public: public:
@@ -2589,7 +2589,7 @@ enum CreatureTypeFlags
CREATURE_TYPEFLAGS_UNK23 = 0x00800000, // ? First seen in 3.2.2. Related to banner/backpack of creature/companion? CREATURE_TYPEFLAGS_UNK23 = 0x00800000, // ? First seen in 3.2.2. Related to banner/backpack of creature/companion?
CREATURE_TYPEFLAGS_UNK24 = 0x01000000, CREATURE_TYPEFLAGS_UNK24 = 0x01000000,
CREATURE_TYPEFLAGS_UNK25 = 0x02000000, CREATURE_TYPEFLAGS_UNK25 = 0x02000000,
CREATURE_TYPEFLAGS_UNK26 = 0x04000000, CREATURE_TYPEFLAGS_PARTY_MEMBER = 0x04000000, //! Creature can be targeted by spells that require target to be in caster's party/raid
CREATURE_TYPEFLAGS_UNK27 = 0x08000000, CREATURE_TYPEFLAGS_UNK27 = 0x08000000,
CREATURE_TYPEFLAGS_UNK28 = 0x10000000, CREATURE_TYPEFLAGS_UNK28 = 0x10000000,
CREATURE_TYPEFLAGS_UNK29 = 0x20000000, CREATURE_TYPEFLAGS_UNK29 = 0x20000000,
+5 -4
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@@ -2357,13 +2357,14 @@ void UnitAura::FillTargetMap(std::map<Unit*, uint8> & targets, Unit* caster)
switch (GetSpellInfo()->Effects[effIndex].Effect) switch (GetSpellInfo()->Effects[effIndex].Effect)
{ {
case SPELL_EFFECT_APPLY_AREA_AURA_PARTY: case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
targetList.push_back(GetUnitOwner());
GetUnitOwner()->GetPartyMemberInDist(targetList, radius);
break;
case SPELL_EFFECT_APPLY_AREA_AURA_RAID: case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
{
targetList.push_back(GetUnitOwner()); targetList.push_back(GetUnitOwner());
GetUnitOwner()->GetRaidMember(targetList, radius); Trinity::AnyGroupedUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius, GetSpellInfo()->Effects[effIndex].Effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID);
Trinity::UnitListSearcher<Trinity::AnyGroupedUnitInObjectRangeCheck> searcher(GetUnitOwner(), targetList, u_check);
GetUnitOwner()->VisitNearbyObject(radius, searcher);
break; break;
}
case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND: case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
{ {
targetList.push_back(GetUnitOwner()); targetList.push_back(GetUnitOwner());