Core/Spells: Stop Time should not make the caster enter in combat with the targets.
Signed-off-by: Manuel <[email protected]>
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@@ -3588,6 +3588,10 @@ void SpellMgr::LoadSpellCustomAttr()
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switch (i)
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{
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case 49838: // Stop Time
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spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_INITIAL_AGGRO;
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count++;
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break;
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case 61407: // Energize Cores
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case 62136: // Energize Cores
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case 54069: // Energize Cores
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