[svn] * Added ACE for Linux and Windows (Thanks Derex for Linux part and partial Windows part)

* Updated to 6721 and 676
* Fixed TrinityScript logo
* Version updated to 0.2.6721.676

--HG--
branch : trunk
rename : 6700-670 => 6721-676
This commit is contained in:
Neo2003
2008-10-04 06:17:19 -05:00
parent ca7a4bf1a7
commit 5651828bf7
1756 changed files with 578845 additions and 187201 deletions
+196 -142
View File
@@ -1,4 +1,4 @@
/*
/*
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
*
* This program is free software; you can redistribute it and/or modify
@@ -16,164 +16,218 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/// \addtogroup u2w
/// @{
/// \file
/** \addtogroup u2w User to World Communication
* @{
* \file WorldSocket.h
* \author Derex <[email protected]>
*/
#ifndef __WORLDSOCKET_H
#define __WORLDSOCKET_H
#ifndef _WORLDSOCKET_H
#define _WORLDSOCKET_H
#include "sockets/TcpSocket.h"
#include "Auth/AuthCrypt.h"
#include <ace/Basic_Types.h>
#include <ace/Synch_Traits.h>
#include <ace/Svc_Handler.h>
#include <ace/SOCK_Stream.h>
#include <ace/SOCK_Acceptor.h>
#include <ace/Acceptor.h>
#include <ace/Thread_Mutex.h>
#include <ace/Guard_T.h>
#include <ace/Unbounded_Queue.h>
#include <ace/Message_Block.h>
enum ResponseCodes
{
RESPONSE_SUCCESS = 0x00,
RESPONSE_FAILURE = 0x01,
RESPONSE_CANCELLED = 0x02,
RESPONSE_DISCONNECTED = 0x03,
RESPONSE_FAILED_TO_CONNECT = 0x04,
RESPONSE_CONNECTED = 0x05,
RESPONSE_VERSION_MISMATCH = 0x06,
#if !defined (ACE_LACKS_PRAGMA_ONCE)
#pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
CSTATUS_CONNECTING = 0x07,
CSTATUS_NEGOTIATING_SECURITY = 0x08,
CSTATUS_NEGOTIATION_COMPLETE = 0x09,
CSTATUS_NEGOTIATION_FAILED = 0x0A,
CSTATUS_AUTHENTICATING = 0x0B,
AUTH_OK = 0x0C,
AUTH_FAILED = 0x0D,
AUTH_REJECT = 0x0E,
AUTH_BAD_SERVER_PROOF = 0x0F,
AUTH_UNAVAILABLE = 0x10,
AUTH_SYSTEM_ERROR = 0x11,
AUTH_BILLING_ERROR = 0x12,
AUTH_BILLING_EXPIRED = 0x13,
AUTH_VERSION_MISMATCH = 0x14,
AUTH_UNKNOWN_ACCOUNT = 0x15,
AUTH_INCORRECT_PASSWORD = 0x16,
AUTH_SESSION_EXPIRED = 0x17,
AUTH_SERVER_SHUTTING_DOWN = 0x18,
AUTH_ALREADY_LOGGING_IN = 0x19,
AUTH_LOGIN_SERVER_NOT_FOUND = 0x1A,
AUTH_WAIT_QUEUE = 0x1B,
AUTH_BANNED = 0x1C,
AUTH_ALREADY_ONLINE = 0x1D,
AUTH_NO_TIME = 0x1E,
AUTH_DB_BUSY = 0x1F,
AUTH_SUSPENDED = 0x20,
AUTH_PARENTAL_CONTROL = 0x21,
AUTH_LOCKED_ENFORCED = 0x22,
REALM_LIST_IN_PROGRESS = 0x23,
REALM_LIST_SUCCESS = 0x24,
REALM_LIST_FAILED = 0x25,
REALM_LIST_INVALID = 0x26,
REALM_LIST_REALM_NOT_FOUND = 0x27,
ACCOUNT_CREATE_IN_PROGRESS = 0x28,
ACCOUNT_CREATE_SUCCESS = 0x29,
ACCOUNT_CREATE_FAILED = 0x2A,
CHAR_LIST_RETRIEVING = 0x2B,
CHAR_LIST_RETRIEVED = 0x2C,
CHAR_LIST_FAILED = 0x2D,
CHAR_CREATE_IN_PROGRESS = 0x2E,
CHAR_CREATE_SUCCESS = 0x2F,
CHAR_CREATE_ERROR = 0x30,
CHAR_CREATE_FAILED = 0x31,
CHAR_CREATE_NAME_IN_USE = 0x32,
CHAR_CREATE_DISABLED = 0x33,
CHAR_CREATE_PVP_TEAMS_VIOLATION = 0x34,
CHAR_CREATE_SERVER_LIMIT = 0x35,
CHAR_CREATE_ACCOUNT_LIMIT = 0x36,
CHAR_CREATE_SERVER_QUEUE = 0x37,
CHAR_CREATE_ONLY_EXISTING = 0x38,
CHAR_CREATE_EXPANSION = 0x39,
CHAR_DELETE_IN_PROGRESS = 0x3A,
CHAR_DELETE_SUCCESS = 0x3B,
CHAR_DELETE_FAILED = 0x3C,
CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER = 0x3D,
CHAR_DELETE_FAILED_GUILD_LEADER = 0x3E,
CHAR_DELETE_FAILED_ARENA_CAPTAIN = 0x3F,
CHAR_LOGIN_IN_PROGRESS = 0x40,
CHAR_LOGIN_SUCCESS = 0x41,
CHAR_LOGIN_NO_WORLD = 0x42,
CHAR_LOGIN_DUPLICATE_CHARACTER = 0x43,
CHAR_LOGIN_NO_INSTANCES = 0x44,
CHAR_LOGIN_FAILED = 0x45,
CHAR_LOGIN_DISABLED = 0x46,
CHAR_LOGIN_NO_CHARACTER = 0x47,
CHAR_LOGIN_LOCKED_FOR_TRANSFER = 0x48,
CHAR_LOGIN_LOCKED_BY_BILLING = 0x49,
CHAR_NAME_SUCCESS = 0x4A,
CHAR_NAME_FAILURE = 0x4B,
CHAR_NAME_NO_NAME = 0x4C,
CHAR_NAME_TOO_SHORT = 0x4D,
CHAR_NAME_TOO_LONG = 0x4E,
CHAR_NAME_INVALID_CHARACTER = 0x4F,
CHAR_NAME_MIXED_LANGUAGES = 0x50,
CHAR_NAME_PROFANE = 0x51,
CHAR_NAME_RESERVED = 0x52,
CHAR_NAME_INVALID_APOSTROPHE = 0x53,
CHAR_NAME_MULTIPLE_APOSTROPHES = 0x54,
CHAR_NAME_THREE_CONSECUTIVE = 0x55,
CHAR_NAME_INVALID_SPACE = 0x56,
CHAR_NAME_CONSECUTIVE_SPACES = 0x57,
CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 0x58,
CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 0x59,
CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 0x5A,
};
#include "Common.h"
#include "Auth/AuthCrypt.h"
class ACE_Message_Block;
class WorldPacket;
class SocketHandler;
class WorldSession;
/// Handle connection with the client software
class WorldSocket : public TcpSocket
/// Handler that can communicate over stream sockets.
typedef ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH> WorldHandler;
/**
* WorldSocket.
*
* This class is responsible for the comunication with
* remote clients.
* Most methods return -1 on failure.
* The class uses refferece counting.
*
* For output the class uses one buffer (64K usually) and
* a queue where it stores packet if there is no place on
* the queue. The reason this is done, is because the server
* does realy a lot of small-size writes to it, and it doesn't
* scale well to allocate memory for every. When something is
* writen to the output buffer the socket is not immideately
* activated for output (again for the same reason), there
* is 10ms celling (thats why there is Update() method).
* This concept is simmilar to TCP_CORK, but TCP_CORK
* usses 200ms celling. As result overhead generated by
* sending packets from "producer" threads is minimal,
* and doing a lot of writes with small size is tollerated.
*
* The calls to Upate () method are managed by WorldSocketMgr
* and ReactorRunnable.
*
* For input ,the class uses one 1024 bytes buffer on stack
* to which it does recv() calls. And then recieved data is
* distributed where its needed. 1024 matches pritey well the
* traffic generated by client for now.
*
* The input/output do speculative reads/writes (AKA it tryes
* to read all data avaible in the kernel buffer or tryes to
* write everything avaible in userspace buffer),
* which is ok for using with Level and Edge Trigered IO
* notification.
*
*/
class WorldSocket : protected WorldHandler
{
public:
WorldSocket(ISocketHandler&);
~WorldSocket();
public:
/// Declare some friends
friend class ACE_Acceptor< WorldSocket, ACE_SOCK_ACCEPTOR >;
friend class WorldSocketMgr;
friend class ReactorRunnable;
void SendPacket(WorldPacket const* packet);
void CloseSocket();
/// Declare the acceptor for this class
typedef ACE_Acceptor< WorldSocket, ACE_SOCK_ACCEPTOR > Acceptor;
void OnAccept();
void OnRead();
void OnDelete();
/// Mutex type used for various syncronizations.
typedef ACE_Thread_Mutex LockType;
typedef ACE_Guard<LockType> GuardType;
void Update(time_t diff);
// Player Queue
void SendAuthWaitQue(uint32 position);
/// Queue for storing packets for which there is no space.
typedef ACE_Unbounded_Queue< WorldPacket* > PacketQueueT;
WorldSession* GetSession() const { return _session; }
protected:
void SendSinglePacket();
/// Check if socket is closed.
bool IsClosed (void) const;
protected:
void _HandleAuthSession(WorldPacket& recvPacket);
void _HandlePing(WorldPacket& recvPacket);
/// Close the socket.
void CloseSocket (void);
private:
AuthCrypt _crypt;
uint32 _seed;
uint32 _cmd;
uint16 _remaining;
WorldSession* _session;
/// Get address of connected peer.
const std::string& GetRemoteAddress (void) const;
ZThread::LockedQueue<WorldPacket*,ZThread::FastMutex> _sendQueue;
/// Send A packet on the socket, this function is reentrant.
/// @param pct packet to send
/// @return -1 of failure
int SendPacket (const WorldPacket& pct);
uint32 m_LastPingMSTime;
uint32 m_OverSpeedPings;
/// Add refference to this object.
long AddReference (void);
// internal checks
void SizeError(WorldPacket const& packet, uint32 size) const;
/// Remove refference to this object.
long RemoveReference (void);
protected:
/// things called by ACE framework.
WorldSocket (void);
virtual ~WorldSocket (void);
/// Called on open ,the void* is the acceptor.
virtual int open (void *);
/// Called on failures inside of the acceptor, don't call from your code.
virtual int close (int);
/// Called when we can read from the socket.
virtual int handle_input (ACE_HANDLE = ACE_INVALID_HANDLE);
/// Called when the socket can write.
virtual int handle_output (ACE_HANDLE = ACE_INVALID_HANDLE);
/// Called when connection is closed or error happens.
virtual int handle_close (ACE_HANDLE = ACE_INVALID_HANDLE,
ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK);
/// Called by WorldSocketMgr/ReactorRunnable.
int Update (void);
private:
/// Helper functions for processing incoming data.
int handle_input_header (void);
int handle_input_payload (void);
int handle_input_missing_data (void);
/// Help functions to mark/unmark the socket for output.
/// @param g the guard is for m_OutBufferLock, the function will release it
int cancel_wakeup_output (GuardType& g);
int schedule_wakeup_output (GuardType& g);
/// process one incoming packet.
/// @param new_pct received packet ,note that you need to delete it.
int ProcessIncoming (WorldPacket* new_pct);
/// Called by ProcessIncoming() on CMSG_AUTH_SESSION.
int HandleAuthSession (WorldPacket& recvPacket);
/// Called by ProcessIncoming() on CMSG_PING.
int HandlePing (WorldPacket& recvPacket);
/// Try to write WorldPacket to m_OutBuffer ,return -1 if no space
/// Need to be called with m_OutBufferLock lock held
int iSendPacket (const WorldPacket& pct);
/// Flush m_PacketQueue if there are packets in it
/// Need to be called with m_OutBufferLock lock held
/// @return true if it wrote to the buffer ( AKA you need
/// to mark the socket for output ).
bool iFlushPacketQueue ();
private:
/// Time in which the last ping was received
ACE_Time_Value m_LastPingTime;
/// Keep track of overspeed pings ,to prevent ping flood.
uint32 m_OverSpeedPings;
/// Address of the remote peer
std::string m_Address;
/// Class used for managing encryption of the headers
AuthCrypt m_Crypt;
/// Mutex lock to protect m_Session
LockType m_SessionLock;
/// Session to which recieved packets are routed
WorldSession* m_Session;
/// here are stored the fragmens of the recieved data
WorldPacket* m_RecvWPct;
/// This block actually refers to m_RecvWPct contents,
/// which alows easy and safe writing to it.
/// It wont free memory when its deleted. m_RecvWPct takes care of freeing.
ACE_Message_Block m_RecvPct;
/// Fragment of the recieved header.
ACE_Message_Block m_Header;
/// Mutex for protecting otuput related data.
LockType m_OutBufferLock;
/// Buffer used for writing output.
ACE_Message_Block *m_OutBuffer;
/// Size of the m_OutBuffer.
size_t m_OutBufferSize;
/// Here are stored packets for which there was no space on m_OutBuffer,
/// this alows not-to kick player if its buffer is overflowed.
PacketQueueT m_PacketQueue;
/// True if the socket is registered with the reactor for output
bool m_OutActive;
uint32 m_Seed;
};
#endif
#endif /* _WORLDSOCKET_H */
/// @}