[svn] * Added ACE for Linux and Windows (Thanks Derex for Linux part and partial Windows part)
* Updated to 6721 and 676 * Fixed TrinityScript logo * Version updated to 0.2.6721.676 --HG-- branch : trunk rename : 6700-670 => 6721-676
This commit is contained in:
+206
-193
@@ -1,193 +1,206 @@
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOSSERVER_GOSSIP_H
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#define MANGOSSERVER_GOSSIP_H
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#include "Common.h"
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#include "QuestDef.h"
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#include "NPCHandler.h"
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class WorldSession;
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#define GOSSIP_MAX_MENU_ITEMS 64 // client supported items unknown, but provided number must be enough
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#define DEFAULT_GOSSIP_MESSAGE 0xffffff
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//POI defines
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enum Poi_Icon
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{
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ICON_POI_0 = 0, // Grey ?
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ICON_POI_1 = 1, // Red ?
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ICON_POI_2 = 2, // Blue ?
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ICON_POI_BWTOMB = 3, // Blue and White Tomb Stone
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ICON_POI_HOUSE = 4, // House
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ICON_POI_TOWER = 5, // Tower
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ICON_POI_REDFLAG = 6, // Red Flag with Yellow !
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ICON_POI_TOMB = 7, // Tomb Stone
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ICON_POI_BWTOWER = 8, // Blue and White Tower
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ICON_POI_REDTOWER = 9, // Red Tower
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ICON_POI_BLUETOWER = 10, // Blue Tower
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ICON_POI_RWTOWER = 11, // Red and White Tower
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ICON_POI_REDTOMB = 12, // Red Tomb Stone
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ICON_POI_RWTOMB = 13, // Red and White Tomb Stone
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ICON_POI_BLUETOMB = 14, // Blue Tomb Stone
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ICON_POI_NOTHING = 15, // NOTHING
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ICON_POI_16 = 16, // Red ?
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ICON_POI_17 = 17, // Grey ?
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ICON_POI_18 = 18, // Blue ?
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ICON_POI_19 = 19, // Red and White ?
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ICON_POI_20 = 20, // Red ?
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ICON_POI_GREYLOGS = 21, // Grey Wood Logs
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ICON_POI_BWLOGS = 22, // Blue and White Wood Logs
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ICON_POI_BLUELOGS = 23, // Blue Wood Logs
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ICON_POI_RWLOGS = 24, // Red and White Wood Logs
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ICON_POI_REDLOGS = 25, // Red Wood Logs
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ICON_POI_26 = 26, // Grey ?
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ICON_POI_27 = 27, // Blue and White ?
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ICON_POI_28 = 28, // Blue ?
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ICON_POI_29 = 29, // Red and White ?
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ICON_POI_30 = 30, // Red ?
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ICON_POI_GREYHOUSE = 31, // Grey House
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ICON_POI_BWHOUSE = 32, // Blue and White House
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ICON_POI_BLUEHOUSE = 33, // Blue House
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ICON_POI_RWHOUSE = 34, // Red and White House
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ICON_POI_REDHOUSE = 35, // Red House
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ICON_POI_GREYHORSE = 36, // Grey Horse
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ICON_POI_BWHORSE = 37, // Blue and White Horse
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ICON_POI_BLUEHORSE = 38, // Blue Horse
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ICON_POI_RWHORSE = 39, // Red and White Horse
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ICON_POI_REDHORSE = 40 // Red Horse
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};
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struct GossipMenuItem
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{
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uint8 m_gIcon;
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bool m_gCoded;
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std::string m_gMessage;
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uint32 m_gSender;
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uint32 m_gAction;
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std::string m_gBoxMessage;
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uint32 m_gBoxMoney;
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};
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typedef std::vector<GossipMenuItem> GossipMenuItemList;
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struct QuestMenuItem
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{
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uint32 m_qId;
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uint8 m_qIcon;
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};
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typedef std::vector<QuestMenuItem> QuestMenuItemList;
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class MANGOS_DLL_SPEC GossipMenu
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{
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public:
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GossipMenu();
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~GossipMenu();
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void AddMenuItem(uint8 Icon, std::string Message, bool Coded = false);
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void AddMenuItem(uint8 Icon, std::string Message, uint32 dtSender, uint32 dtAction, std::string BoxMessage, uint32 BoxMoney, bool Coded = false);
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// for using from scripts, don't must be inlined
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void AddMenuItem(uint8 Icon, char const* Message, bool Coded = false);
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void AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded = false);
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unsigned int MenuItemCount()
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{
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return m_gItems.size();
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}
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GossipMenuItem const& GetItem( unsigned int Id )
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{
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return m_gItems[ Id ];
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}
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uint32 MenuItemSender( unsigned int ItemId );
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uint32 MenuItemAction( unsigned int ItemId );
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bool MenuItemCoded( unsigned int ItemId );
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void ClearMenu();
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protected:
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GossipMenuItemList m_gItems;
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};
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class QuestMenu
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{
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public:
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QuestMenu();
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~QuestMenu();
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void AddMenuItem( uint32 QuestId, uint8 Icon);
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void ClearMenu();
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uint8 MenuItemCount()
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{
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return m_qItems.size();
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}
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bool HasItem( uint32 questid );
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QuestMenuItem const& GetItem( uint16 Id )
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{
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return m_qItems[ Id ];
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}
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protected:
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QuestMenuItemList m_qItems;
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};
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class MANGOS_DLL_SPEC PlayerMenu
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{
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private:
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GossipMenu* pGossipMenu;
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QuestMenu* pQuestMenu;
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WorldSession* pSession;
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public:
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PlayerMenu( WorldSession *Session );
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~PlayerMenu();
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GossipMenu* GetGossipMenu() { return pGossipMenu; }
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QuestMenu* GetQuestMenu() { return pQuestMenu; }
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void ClearMenus();
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uint32 GossipOptionSender( unsigned int Selection );
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uint32 GossipOptionAction( unsigned int Selection );
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bool GossipOptionCoded( unsigned int Selection );
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void SendGossipMenu( uint32 TitleTextId, uint64 npcGUID );
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void CloseGossip();
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void SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, const char * locName );
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void SendTalking( uint32 textID );
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void SendTalking( char const * title, char const * text );
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/*********************************************************/
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/*** QUEST SYSTEM ***/
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/*********************************************************/
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void SendQuestGiverStatus( uint8 questStatus, uint64 npcGUID );
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void SendQuestGiverQuestList( QEmote eEmote, std::string Title, uint64 npcGUID );
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void SendQuestQueryResponse ( Quest const *pQuest );
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void SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept);
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void SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnbleNext );
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void SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel );
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};
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#endif
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOSSERVER_GOSSIP_H
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#define MANGOSSERVER_GOSSIP_H
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#include "Common.h"
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#include "QuestDef.h"
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#include "NPCHandler.h"
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class WorldSession;
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#define GOSSIP_MAX_MENU_ITEMS 64 // client supported items unknown, but provided number must be enough
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#define DEFAULT_GOSSIP_MESSAGE 0xffffff
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//POI defines
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enum Poi_Icon
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{
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ICON_POI_0 = 0, // Grey ?
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ICON_POI_1 = 1, // Red ?
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ICON_POI_2 = 2, // Blue ?
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ICON_POI_BWTOMB = 3, // Blue and White Tomb Stone
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ICON_POI_HOUSE = 4, // House
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ICON_POI_TOWER = 5, // Tower
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ICON_POI_REDFLAG = 6, // Red Flag with Yellow !
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ICON_POI_TOMB = 7, // Tomb Stone
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ICON_POI_BWTOWER = 8, // Blue and White Tower
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ICON_POI_REDTOWER = 9, // Red Tower
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ICON_POI_BLUETOWER = 10, // Blue Tower
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ICON_POI_RWTOWER = 11, // Red and White Tower
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ICON_POI_REDTOMB = 12, // Red Tomb Stone
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ICON_POI_RWTOMB = 13, // Red and White Tomb Stone
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ICON_POI_BLUETOMB = 14, // Blue Tomb Stone
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ICON_POI_NOTHING = 15, // NOTHING
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ICON_POI_16 = 16, // Red ?
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ICON_POI_17 = 17, // Grey ?
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ICON_POI_18 = 18, // Blue ?
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ICON_POI_19 = 19, // Red and White ?
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ICON_POI_20 = 20, // Red ?
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ICON_POI_GREYLOGS = 21, // Grey Wood Logs
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ICON_POI_BWLOGS = 22, // Blue and White Wood Logs
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ICON_POI_BLUELOGS = 23, // Blue Wood Logs
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ICON_POI_RWLOGS = 24, // Red and White Wood Logs
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ICON_POI_REDLOGS = 25, // Red Wood Logs
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ICON_POI_26 = 26, // Grey ?
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ICON_POI_27 = 27, // Blue and White ?
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ICON_POI_28 = 28, // Blue ?
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ICON_POI_29 = 29, // Red and White ?
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ICON_POI_30 = 30, // Red ?
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ICON_POI_GREYHOUSE = 31, // Grey House
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ICON_POI_BWHOUSE = 32, // Blue and White House
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ICON_POI_BLUEHOUSE = 33, // Blue House
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ICON_POI_RWHOUSE = 34, // Red and White House
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ICON_POI_REDHOUSE = 35, // Red House
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ICON_POI_GREYHORSE = 36, // Grey Horse
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ICON_POI_BWHORSE = 37, // Blue and White Horse
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ICON_POI_BLUEHORSE = 38, // Blue Horse
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ICON_POI_RWHORSE = 39, // Red and White Horse
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ICON_POI_REDHORSE = 40 // Red Horse
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};
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struct GossipMenuItem
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{
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uint8 m_gIcon;
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bool m_gCoded;
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std::string m_gMessage;
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uint32 m_gSender;
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uint32 m_gAction;
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std::string m_gBoxMessage;
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uint32 m_gBoxMoney;
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};
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typedef std::vector<GossipMenuItem> GossipMenuItemList;
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struct QuestMenuItem
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{
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uint32 m_qId;
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uint8 m_qIcon;
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};
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typedef std::vector<QuestMenuItem> QuestMenuItemList;
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class MANGOS_DLL_SPEC GossipMenu
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{
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public:
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GossipMenu();
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~GossipMenu();
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void AddMenuItem(uint8 Icon, std::string Message, bool Coded = false);
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void AddMenuItem(uint8 Icon, std::string Message, uint32 dtSender, uint32 dtAction, std::string BoxMessage, uint32 BoxMoney, bool Coded = false);
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// for using from scripts, don't must be inlined
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void AddMenuItem(uint8 Icon, char const* Message, bool Coded = false);
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void AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded = false);
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unsigned int MenuItemCount() const
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{
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return m_gItems.size();
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}
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bool Empty() const
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{
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return m_gItems.empty();
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}
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GossipMenuItem const& GetItem( unsigned int Id )
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{
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return m_gItems[ Id ];
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}
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uint32 MenuItemSender( unsigned int ItemId );
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uint32 MenuItemAction( unsigned int ItemId );
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bool MenuItemCoded( unsigned int ItemId );
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void ClearMenu();
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protected:
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GossipMenuItemList m_gItems;
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};
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class QuestMenu
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{
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public:
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QuestMenu();
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~QuestMenu();
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void AddMenuItem( uint32 QuestId, uint8 Icon);
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void ClearMenu();
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uint8 MenuItemCount() const
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{
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return m_qItems.size();
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}
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bool Empty() const
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{
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return m_qItems.empty();
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}
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bool HasItem( uint32 questid );
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QuestMenuItem const& GetItem( uint16 Id )
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{
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return m_qItems[ Id ];
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}
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protected:
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QuestMenuItemList m_qItems;
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};
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class MANGOS_DLL_SPEC PlayerMenu
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{
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private:
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GossipMenu mGossipMenu;
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QuestMenu mQuestMenu;
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WorldSession* pSession;
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public:
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PlayerMenu( WorldSession *Session );
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~PlayerMenu();
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GossipMenu& GetGossipMenu() { return mGossipMenu; }
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QuestMenu& GetQuestMenu() { return mQuestMenu; }
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bool Empty() const { return mGossipMenu.Empty() && mQuestMenu.Empty(); }
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void ClearMenus();
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uint32 GossipOptionSender( unsigned int Selection );
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uint32 GossipOptionAction( unsigned int Selection );
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bool GossipOptionCoded( unsigned int Selection );
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void SendGossipMenu( uint32 TitleTextId, uint64 npcGUID );
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void CloseGossip();
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void SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, const char * locName );
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void SendTalking( uint32 textID );
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void SendTalking( char const * title, char const * text );
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/*********************************************************/
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/*** QUEST SYSTEM ***/
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/*********************************************************/
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void SendQuestGiverStatus( uint8 questStatus, uint64 npcGUID );
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void SendQuestGiverQuestList( QEmote eEmote, std::string Title, uint64 npcGUID );
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void SendQuestQueryResponse ( Quest const *pQuest );
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void SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept);
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void SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnbleNext );
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void SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel );
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};
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#endif
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Reference in New Issue
Block a user