[svn] * Added ACE for Linux and Windows (Thanks Derex for Linux part and partial Windows part)
* Updated to 6721 and 676 * Fixed TrinityScript logo * Version updated to 0.2.6721.676 --HG-- branch : trunk rename : 6700-670 => 6721-676
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// -*- C++ -*-
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//==========================================================================
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/**
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* @file Dynamic.h
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*
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* $Id: Dynamic.h 80826 2008-03-04 14:51:23Z wotte $
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*
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* @author Doug Schmidt
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* @author Irfan Pyarali.
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*/
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//==========================================================================
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#ifndef ACE_DYNAMIC_H
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#define ACE_DYNAMIC_H
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#include /**/ "ace/pre.h"
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#include /**/ "ace/ACE_export.h"
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#if !defined (ACE_LACKS_PRAGMA_ONCE)
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# pragma once
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#endif /* ACE_LACKS_PRAGMA_ONCE */
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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/**
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* @class ACE_Dynamic
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*
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* @brief Checks to see if an object was dynamically allocated.
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*
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* This class holds the pointer in a thread-safe manner between
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* the call to operator new and the call to the constructor.
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*/
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class ACE_Export ACE_Dynamic
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{
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public:
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// = Initialization and termination method.
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/// Constructor.
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ACE_Dynamic (void);
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/// Destructor.
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~ACE_Dynamic (void);
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/**
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* Sets a flag that indicates that the object was dynamically
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* created. This method is usually called in operator new and then
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* checked and reset in the constructor.
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*/
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void set (void);
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/// @c true if we were allocated dynamically, else @c false.
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bool is_dynamic (void);
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/// Resets state flag.
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void reset (void);
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static ACE_Dynamic *instance (void);
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private:
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/**
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* Flag that indicates that the object was dynamically created. This
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* method is usually called in operator new and then checked and
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* reset in the constructor.
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*/
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bool is_dynamic_;
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};
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ACE_END_VERSIONED_NAMESPACE_DECL
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#if defined (__ACE_INLINE__)
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#include "ace/Dynamic.inl"
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#endif /* __ACE_INLINE__ */
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#include /**/ "ace/post.h"
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#endif /* ACE_DYNAMIC_H */
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