Rearrange src/server/game/CMakeLists.txt

--HG--
branch : trunk
This commit is contained in:
Tartalo
2010-06-06 12:35:19 +02:00
parent 8e1264874a
commit 56489f2677
+309 -309
View File
@@ -4,316 +4,316 @@ IF(DO_PCH AND CMAKE_COMPILER_IS_GNUCXX)
ENDIF(DO_PCH AND CMAKE_COMPILER_IS_GNUCXX) ENDIF(DO_PCH AND CMAKE_COMPILER_IS_GNUCXX)
SET(game_STAT_SRCS SET(game_STAT_SRCS
AccountMgr.cpp Account/AccountMgr.cpp
AccountMgr.h Account/AccountMgr.h
AddonMgr.cpp Achievements/AchievementMgr.h
AddonMgr.h Achievements/AchievementMgr.cpp
AchievementMgr.h Addons/AddonMgr.cpp
AchievementMgr.cpp Addons/AddonMgr.h
AddonHandler.cpp Addons/AddonHandler.cpp
AddonHandler.h Addons/AddonHandler.h
CombatAI.cpp AI/AuctionHouseBot/AuctionHouseBot.cpp
CombatAI.h AI/AuctionHouseBot/AuctionHouseBot.h
ArenaTeam.cpp AI/EventAI/CreatureEventAI.cpp
ArenaTeam.h AI/EventAI/CreatureEventAIMgr.cpp
ArenaTeamHandler.cpp AI/ScriptedAI/ScriptedSmartAI.cpp
AuctionHouseHandler.cpp AI/ScriptedAI/ScriptedSmartAI.h
AuctionHouseBot.cpp AI/CombatAI.cpp
AuctionHouseBot.h AI/CombatAI.h
AuctionHouseMgr.cpp AI/CreatureAI.cpp
AuctionHouseMgr.h AI/CreatureAI.h
Bag.cpp AI/CreatureAIFactory.h
Bag.h AI/CreatureAIImpl.h
BattleGround.cpp AI/CreatureAIRegistry.cpp
BattleGroundAA.cpp AI/CreatureAIRegistry.h
BattleGroundAB.cpp AI/CreatureAISelector.cpp
BattleGroundRB.cpp AI/CreatureAISelector.h
BattleGroundAV.cpp AI/GuardAI.cpp
BattleGroundBE.cpp AI/GuardAI.h
BattleGroundDS.cpp AI/PassiveAI.cpp
BattleGroundEY.cpp AI/PassiveAI.h
BattleGroundIC.cpp AI/PetAI.cpp
BattleGroundNA.cpp AI/PetAI.h
BattleGroundRL.cpp AI/ReactorAI.cpp
BattleGroundRV.cpp AI/ReactorAI.h
BattleGroundSA.cpp AI/TotemAI.cpp
BattleGroundWS.cpp AI/TotemAI.h
BattleGround.h AI/UnitAI.cpp
BattleGroundAA.h AI/UnitAI.h
BattleGroundAB.h AuctionHouse/AuctionHouseHandler.cpp
BattleGroundRB.h AuctionHouse/AuctionHouseMgr.cpp
BattleGroundAV.h AuctionHouse/AuctionHouseMgr.h
BattleGroundBE.h BattleGrounds/ArenaTeam.cpp
BattleGroundDS.h BattleGrounds/ArenaTeam.h
BattleGroundEY.h BattleGrounds/ArenaTeamHandler.cpp
BattleGroundIC.h BattleGrounds/BattleGround.cpp
BattleGroundNA.h BattleGrounds/BattleGroundAA.cpp
BattleGroundRL.h BattleGrounds/BattleGroundAB.cpp
BattleGroundRV.h BattleGrounds/BattleGroundRB.cpp
BattleGroundSA.h BattleGrounds/BattleGroundAV.cpp
BattleGroundWS.h BattleGrounds/BattleGroundBE.cpp
BattleGroundHandler.cpp BattleGrounds/BattleGroundDS.cpp
BattleGroundMgr.cpp BattleGrounds/BattleGroundEY.cpp
BattleGroundMgr.h BattleGrounds/BattleGroundIC.cpp
Calendar.cpp BattleGrounds/BattleGroundNA.cpp
Calendar.h BattleGrounds/BattleGroundRL.cpp
CalendarHandler.cpp BattleGrounds/BattleGroundRV.cpp
Cell.h BattleGrounds/BattleGroundSA.cpp
CellImpl.h BattleGrounds/BattleGroundWS.cpp
Channel.cpp BattleGrounds/BattleGround.h
Channel.h BattleGrounds/BattleGroundAA.h
ChannelHandler.cpp BattleGrounds/BattleGroundAB.h
BattleGrounds/BattleGroundRB.h
BattleGrounds/BattleGroundAV.h
BattleGrounds/BattleGroundBE.h
BattleGrounds/BattleGroundDS.h
BattleGrounds/BattleGroundEY.h
BattleGrounds/BattleGroundIC.h
BattleGrounds/BattleGroundNA.h
BattleGrounds/BattleGroundRL.h
BattleGrounds/BattleGroundRV.h
BattleGrounds/BattleGroundSA.h
BattleGrounds/BattleGroundWS.h
BattleGrounds/BattleGroundHandler.cpp
BattleGrounds/BattleGroundMgr.cpp
BattleGrounds/BattleGroundMgr.h
Calendar/Calendar.cpp
Calendar/Calendar.h
Calendar/CalendarHandler.cpp
Chat/Channel.cpp
Chat/Channel.h
Chat/ChannelHandler.cpp
CharacterHandler.cpp CharacterHandler.cpp
ChannelMgr.h Chat/ChannelMgr.h
ChannelMgr.cpp Chat/ChannelMgr.cpp
Chat.cpp Chat/Chat.cpp
Chat.h Chat/Chat.h
ChatHandler.cpp Chat/ChatHandler.cpp
CombatHandler.cpp Chat/Debugcmds.cpp
ConditionMgr.cpp Chat/Level0.cpp
ConditionMgr.h Chat/Level1.cpp
ConfusedMovementGenerator.cpp Chat/Level2.cpp
ConfusedMovementGenerator.h Chat/Level3.cpp
Corpse.cpp Combat/CombatHandler.cpp
Corpse.h Combat/HostileRefManager.cpp
CreatureAI.cpp Combat/HostileRefManager.h
CreatureAI.h Combat/ThreatManager.cpp
CreatureAIFactory.h Combat/ThreatManager.h
CreatureAIImpl.h ConditionMgr/ConditionMgr.cpp
CreatureAIRegistry.cpp ConditionMgr/ConditionMgr.h
CreatureAIRegistry.h DataStores/DBCEnums.h
CreatureAISelector.cpp DataStores/DBCStores.cpp
CreatureAISelector.h DataStores/DBCStores.h
CreatureEventAI.cpp DataStores/DBCStructure.h
CreatureEventAIMgr.cpp DataStores/DBCfmt.h
Creature.cpp Entities/Creature/Creature.cpp
Creature.h Entities/Creature/Creature.h
CreatureGroups.cpp Entities/Creature/CreatureGroups.cpp
CreatureGroups.h Entities/Creature/CreatureGroups.h
DBCEnums.h Entities/Creature/GossipDef.cpp
DBCStores.cpp Entities/Creature/GossipDef.h
DBCStores.h Entities/Creature/NPCHandler.cpp
DBCStructure.h Entities/Creature/NPCHandler.h
DBCfmt.h Entities/Creature/TemporarySummon.cpp
Debugcmds.cpp Entities/Creature/TemporarySummon.h
DestinationHolder.cpp Entities/GameObject/GameObject.cpp
DestinationHolder.h Entities/GameObject/GameObject.h
DestinationHolderImp.h Entities/Item/Bag.cpp
DuelHandler.cpp Entities/Item/Bag.h
DynamicObject.cpp Entities/Item/Item.cpp
DynamicObject.h Entities/Item/Item.h
FleeingMovementGenerator.cpp Entities/Item/ItemEnchantmentMgr.cpp
FleeingMovementGenerator.h Entities/Item/ItemEnchantmentMgr.h
Formulas.h Entities/Item/ItemHandler.cpp
GameEventMgr.cpp Entities/Item/ItemPrototype.h
GameEventMgr.h Entities/Object/Corpse.cpp
GameObject.cpp Entities/Object/Corpse.h
GameObject.h Entities/Object/DynamicObject.cpp
GlobalEvents.cpp Entities/Object/DynamicObject.h
GlobalEvents.h Entities/Object/ObjectAccessor.cpp
GossipDef.cpp Entities/Object/ObjectAccessor.h
GossipDef.h Entities/Object/Object.cpp
GridDefines.h Entities/Object/ObjectDefines.h
GridNotifiers.cpp Entities/Object/Object.h
GridNotifiers.h Entities/Object/ObjectMgr.cpp
GridNotifiersImpl.h Entities/Object/ObjectMgr.h
GridStates.cpp Entities/Object/UpdateData.cpp
GridStates.h Entities/Object/UpdateData.h
Group.cpp Entities/Object/UpdateFields.h
Group.h Entities/Object/UpdateMask.h
GroupHandler.cpp Entities/Pet/Pet.cpp
GuardAI.cpp Entities/Pet/Pet.h
GuardAI.h Entities/Pet/PetHandler.cpp
Guild.cpp Entities/Player/DuelHandler.cpp
Guild.h Entities/Player/MiscHandler.cpp
GuildHandler.cpp Entities/Player/PetitionsHandler.cpp
HomeMovementGenerator.cpp Entities/Player/Player.cpp
HomeMovementGenerator.h Entities/Player/Player.h
HostileRefManager.cpp Entities/Player/SocialMgr.cpp
HostileRefManager.h Entities/Player/SocialMgr.h
IdleMovementGenerator.cpp Entities/Player/TicketHandler.cpp
IdleMovementGenerator.h Entities/Player/TradeHandler.cpp
InstanceData.cpp Entities/Player/VoiceChatHandler.cpp
InstanceData.h Entities/Unit/StatSystem.cpp
InstanceSaveMgr.cpp Entities/Unit/Unit.cpp
InstanceSaveMgr.h Entities/Unit/Unit.h
Item.cpp Entities/Totem/Totem.cpp
Item.h Entities/Totem/Totem.h
ItemEnchantmentMgr.cpp Entities/Vehicle/Vehicle.cpp
ItemEnchantmentMgr.h Entities/Vehicle/Vehicle.h
ItemHandler.cpp Events/GameEventMgr.cpp
ItemPrototype.h Events/GameEventMgr.h
Language.h Events/GlobalEvents.cpp
Level0.cpp Events/GlobalEvents.h
Level1.cpp Events/UnitEvents.h
Level2.cpp Globals/Formulas.h
Level3.cpp Globals/Language.h
LFG.h Globals/SharedDefines.h
LFGHandler.cpp Groups/Group.cpp
LFGMgr.cpp Groups/Group.h
LFGMgr.h Groups/GroupHandler.cpp
LootHandler.cpp Groups/GroupReference.cpp
LootMgr.cpp Groups/GroupReference.h
LootMgr.h Groups/GroupRefManager.h
Mail.cpp Guilds/Guild.cpp
Mail.h Guilds/Guild.h
Map.cpp Guilds/GuildHandler.cpp
Map.h Instances/InstanceData.cpp
MapInstanced.cpp Instances/InstanceData.h
MapInstanced.h Instances/InstanceSaveMgr.cpp
MapManager.cpp Instances/InstanceSaveMgr.h
MapManager.h LookingForGroup/LFG.h
MapUpdater.cpp LookingForGroup/LFGHandler.cpp
MapUpdater.h LookingForGroup/LFGMgr.cpp
MapReference.h LookingForGroup/LFGMgr.h
MapRefManager.h Loot/LootHandler.cpp
MiscHandler.cpp Loot/LootMgr.cpp
MotionMaster.cpp Loot/LootMgr.h
MotionMaster.h Mails/Mail.cpp
MovementGenerator.cpp Mails/Mail.h
MovementGenerator.h Map/Cell/Cell.h
MovementGeneratorImpl.h Map/Cell/CellImpl.h
MovementHandler.cpp Map/Grid/GridDefines.h
NPCHandler.cpp Map/Grid/GridNotifiers.cpp
NPCHandler.h Map/Grid/GridNotifiers.h
PassiveAI.cpp Map/Grid/GridNotifiersImpl.h
PassiveAI.h Map/Grid/GridStates.cpp
ObjectAccessor.cpp Map/Grid/GridStates.h
ObjectAccessor.h Map/Grid/ObjectGridLoader.cpp
Object.cpp Map/Grid/ObjectGridLoader.h
ObjectDefines.h Map/Map.cpp
ObjectGridLoader.cpp Map/Map.h
ObjectGridLoader.h Map/MapInstanced.cpp
Object.h Map/MapInstanced.h
ObjectMgr.cpp Map/MapManager.cpp
ObjectMgr.h Map/MapManager.h
ObjectPosSelector.cpp Map/MapUpdater.cpp
ObjectPosSelector.h Map/MapUpdater.h
Opcodes.cpp Map/MapReference.h
Opcodes.h Map/MapRefManager.h
OutdoorPvP.cpp Map/ObjectPosSelector.cpp
OutdoorPvP.h Map/ObjectPosSelector.h
OutdoorPvPEP.cpp Map/ZoneScript.h
OutdoorPvPEP.h Movement/MovementGenerators/ConfusedMovementGenerator.cpp
OutdoorPvPHP.cpp Movement/MovementGenerators/ConfusedMovementGenerator.h
OutdoorPvPHP.h Movement/MovementGenerators/FleeingMovementGenerator.cpp
OutdoorPvPMgr.cpp Movement/MovementGenerators/FleeingMovementGenerator.h
OutdoorPvPMgr.h Movement/MovementGenerators/HomeMovementGenerator.cpp
OutdoorPvPNA.cpp Movement/MovementGenerators/HomeMovementGenerator.h
OutdoorPvPNA.h Movement/MovementGenerators/IdleMovementGenerator.cpp
OutdoorPvPSI.cpp Movement/MovementGenerators/IdleMovementGenerator.h
OutdoorPvPSI.h Movement/MovementGenerators/MovementGenerator.cpp
OutdoorPvPTF.cpp Movement/MovementGenerators/MovementGenerator.h
OutdoorPvPTF.h Movement/MovementGenerators/MovementGeneratorImpl.h
OutdoorPvPZM.cpp Movement/MovementGenerators/PointMovementGenerator.cpp
OutdoorPvPZM.h Movement/MovementGenerators/PointMovementGenerator.h
Path.h Movement/MovementGenerators/RandomMovementGenerator.cpp
PetAI.cpp Movement/MovementGenerators/RandomMovementGenerator.h
PetAI.h Movement/MovementGenerators/TargetedMovementGenerator.cpp
Pet.cpp Movement/MovementGenerators/TargetedMovementGenerator.h
Pet.h Movement/MovementGenerators/WaypointMovementGenerator.cpp
PetHandler.cpp Movement/MovementGenerators/WaypointMovementGenerator.h
PetitionsHandler.cpp Movement/DestinationHolder.cpp
Player.cpp Movement/DestinationHolder.h
Player.h Movement/DestinationHolderImp.h
PlayerDump.cpp Movement/FollowerReference.cpp
PlayerDump.h Movement/FollowerReference.h
PointMovementGenerator.cpp Movement/FollowerRefManager.h
PointMovementGenerator.h Movement/MotionMaster.cpp
PoolHandler.cpp Movement/MotionMaster.h
PoolHandler.h Movement/MovementHandler.cpp
QueryHandler.cpp Movement/Path.h
QuestDef.cpp Movement/TaxiHandler.cpp
QuestDef.h Movement/Transports.cpp
QuestHandler.cpp Movement/Transports.h
RandomMovementGenerator.cpp Movement/Traveller.h
RandomMovementGenerator.h Movement/WaypointManager.cpp
ReactorAI.cpp Movement/WaypointManager.h
ReactorAI.h Opcodes/Opcodes.cpp
ReputationMgr.cpp Opcodes/Opcodes.h
ReputationMgr.h OutdoorPvP/OutdoorPvP.cpp
ScriptedSmartAI.cpp OutdoorPvP/OutdoorPvP.h
ScriptedSmartAI.h OutdoorPvP/OutdoorPvPEP.cpp
ScriptLoader.cpp OutdoorPvP/OutdoorPvPEP.h
ScriptLoader.h OutdoorPvP/OutdoorPvPHP.cpp
ScriptMgr.cpp OutdoorPvP/OutdoorPvPHP.h
ScriptMgr.h OutdoorPvP/OutdoorPvPImpl.h
ScriptSystem.cpp OutdoorPvP/OutdoorPvPMgr.cpp
ScriptSystem.h OutdoorPvP/OutdoorPvPMgr.h
SharedDefines.h OutdoorPvP/OutdoorPvPNA.cpp
SkillHandler.cpp OutdoorPvP/OutdoorPvPNA.h
SpellAuraDefines.h OutdoorPvP/OutdoorPvPSI.cpp
SpellAuras.cpp OutdoorPvP/OutdoorPvPSI.h
SpellAuras.h OutdoorPvP/OutdoorPvPTF.cpp
SpellAuraEffects.cpp OutdoorPvP/OutdoorPvPTF.h
SpellAuraEffects.h OutdoorPvP/OutdoorPvPZM.cpp
Spell.cpp OutdoorPvP/OutdoorPvPZM.h
SpellEffects.cpp Pools/PoolHandler.cpp
Spell.h Pools/PoolHandler.h
SkillDiscovery.cpp Quests/QueryHandler.cpp
SkillDiscovery.h Quests/QuestDef.cpp
SkillExtraItems.cpp Quests/QuestDef.h
SkillExtraItems.h Quests/QuestHandler.cpp
SpellHandler.cpp Reputation/ReputationMgr.cpp
SocialMgr.cpp Reputation/ReputationMgr.h
SocialMgr.h ScriptMgr/ScriptLoader.cpp
SpellMgr.cpp ScriptMgr/ScriptLoader.h
SpellMgr.h ScriptMgr/ScriptMgr.cpp
StatSystem.cpp ScriptMgr/ScriptMgr.h
TargetedMovementGenerator.cpp ScriptMgr/ScriptSystem.cpp
TargetedMovementGenerator.h ScriptMgr/ScriptSystem.h
TaxiHandler.cpp Skills/SkillHandler.cpp
TemporarySummon.cpp Skills/SkillDiscovery.cpp
TemporarySummon.h Skills/SkillDiscovery.h
TicketHandler.cpp Skills/SkillExtraItems.cpp
Tools.cpp Skills/SkillExtraItems.h
Tools.h Spells/Auras/SpellAuraDefines.h
TotemAI.cpp Spells/Auras/SpellAuras.cpp
TotemAI.h Spells/Auras/SpellAuras.h
Totem.cpp Spells/Auras/SpellAuraEffects.cpp
Totem.h Spells/Auras/SpellAuraEffects.h
TradeHandler.cpp Spells/Auras/SpellEffects.cpp
Transports.cpp Spells/Spell.cpp
Transports.h Spells/Spell.h
ThreatManager.cpp Spells/SpellHandler.cpp
ThreatManager.h Spells/SpellMgr.cpp
Traveller.h Spells/SpellMgr.h
Unit.cpp Tools/PlayerDump.cpp
Unit.h Tools/PlayerDump.h
UnitAI.cpp Tools/Tools.cpp
UnitAI.h Tools/Tools.h
UnitEvents.h Weather/Weather.cpp
UpdateData.cpp Weather/Weather.h
UpdateData.h World/World.cpp
UpdateFields.h World/World.h
UpdateMask.h World/WorldLog.cpp
Vehicle.cpp World/WorldLog.h
Vehicle.h World/WorldSession.cpp
VoiceChatHandler.cpp World/WorldSession.h
WaypointManager.cpp World/WorldSocket.cpp
WaypointManager.h World/WorldSocket.h
WaypointMovementGenerator.cpp World/WorldSocketMgr.cpp
WaypointMovementGenerator.h World/WorldSocketMgr.h
Weather.cpp
Weather.h
World.cpp
World.h
WorldLog.cpp
WorldLog.h
WorldSession.cpp
WorldSession.h
WorldSocket.cpp
WorldSocket.h
WorldSocketMgr.cpp
WorldSocketMgr.h
FollowerReference.cpp
FollowerReference.h
FollowerRefManager.h
GroupReference.cpp
GroupReference.h
GroupRefManager.h
OutdoorPvPImpl.h
ZoneScript.h
) )
include_directories( include_directories(