*Implement AURA_STATE_BLEEDING
*Correct proc requirements for: Decimation, Impact Juggernaut *Fix Hunger For Blood. --HG-- branch : trunk
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@@ -1129,6 +1129,10 @@ void Aura::_AddAura()
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if(m_spellProto->Dispel == DISPEL_ENRAGE)
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SetAuraState(AURA_STATE_ENRAGE);
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// Bleeding aura state
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if (GetAllSpellMechanicMask(m_spellProto) & 1<<MECHANIC_BLEED)
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SetAuraState(AURA_STATE_BLEEDING);
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if(GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
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{
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for (uint8 i = 0;i<MAX_SPELL_EFFECTS;++i)
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