*Implement AURA_STATE_BLEEDING

*Correct proc requirements for: Decimation, Impact Juggernaut
*Fix Hunger For Blood.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-06-16 13:24:42 +02:00
parent 8f8bc70afb
commit 5640864845
6 changed files with 31 additions and 5 deletions
+4
View File
@@ -1129,6 +1129,10 @@ void Aura::_AddAura()
if(m_spellProto->Dispel == DISPEL_ENRAGE)
SetAuraState(AURA_STATE_ENRAGE);
// Bleeding aura state
if (GetAllSpellMechanicMask(m_spellProto) & 1<<MECHANIC_BLEED)
SetAuraState(AURA_STATE_BLEEDING);
if(GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
{
for (uint8 i = 0;i<MAX_SPELL_EFFECTS;++i)