Core/Logging: Change some spell log output to debug level instead of error level. Author svetilo12

Fixes issue #3793

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2010-09-25 17:53:20 +02:00
parent 6b65e886f2
commit 562e3955a9
+1 -1
View File
@@ -3376,7 +3376,7 @@ void Spell::EffectAddHonor(SpellEffIndex /*effIndex*/)
{
//maybe we have correct honor_gain in damage already
unitTarget->ToPlayer()->RewardHonor(NULL, 1, damage);
sLog.outError("SpellEffect::AddHonor (spell_id %u) rewards %u honor points (non scale) for player: %u", m_spellInfo->Id, damage, unitTarget->ToPlayer()->GetGUIDLow());
sLog.outDebug("SpellEffect::AddHonor (spell_id %u) rewards %u honor points (non scale) for player: %u", m_spellInfo->Id, damage, unitTarget->ToPlayer()->GetGUIDLow());
}
}