Core/Logging: Change some spell log output to debug level instead of error level. Author svetilo12
Fixes issue #3793 --HG-- branch : trunk
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@@ -3376,7 +3376,7 @@ void Spell::EffectAddHonor(SpellEffIndex /*effIndex*/)
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{
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//maybe we have correct honor_gain in damage already
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unitTarget->ToPlayer()->RewardHonor(NULL, 1, damage);
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sLog.outError("SpellEffect::AddHonor (spell_id %u) rewards %u honor points (non scale) for player: %u", m_spellInfo->Id, damage, unitTarget->ToPlayer()->GetGUIDLow());
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sLog.outDebug("SpellEffect::AddHonor (spell_id %u) rewards %u honor points (non scale) for player: %u", m_spellInfo->Id, damage, unitTarget->ToPlayer()->GetGUIDLow());
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}
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}
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