[7924] Not teleport player to non-player caster at ressurection. Author: VladimirMangos
--HG-- branch : trunk
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@@ -19497,7 +19497,8 @@ uint32 Player::GetBaseWeaponSkillValue (WeaponAttackType attType) const
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void Player::ResurectUsingRequestData()
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void Player::ResurectUsingRequestData()
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{
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{
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/// Teleport before resurrecting, otherwise the player might get attacked from creatures near his corpse
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/// Teleport before resurrecting by player, otherwise the player might get attacked from creatures near his corpse
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if(IS_PLAYER_GUID(m_resurrectGUID))
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TeleportTo(m_resurrectMap, m_resurrectX, m_resurrectY, m_resurrectZ, GetOrientation());
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TeleportTo(m_resurrectMap, m_resurrectX, m_resurrectY, m_resurrectZ, GetOrientation());
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ResurrectPlayer(0.0f,false);
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ResurrectPlayer(0.0f,false);
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