[7372] Cleanup BattleGround::GetClosestGraveYard related code. Author: VladimirMangos
--HG-- branch : trunk
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@@ -244,7 +244,7 @@ class BattleGroundAB : public BattleGround
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void HandleAreaTrigger(Player *Source, uint32 Trigger);
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virtual bool SetupBattleGround();
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virtual void Reset();
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virtual WorldSafeLocsEntry const* GetClosestGraveYard(float x, float y, float z, uint32 team);
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virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
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/* Scorekeeping */
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virtual void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);
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