[7372] Cleanup BattleGround::GetClosestGraveYard related code. Author: VladimirMangos
--HG-- branch : trunk
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@@ -440,7 +440,7 @@ class BattleGround
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virtual void EventPlayerCapturedFlag(Player* /*player*/) {}
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/* Death related */
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virtual WorldSafeLocsEntry const* GetClosestGraveYard(float /*x*/, float /*y*/, float /*z*/, uint32 /*team*/) { return NULL; }
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virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
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virtual void AddPlayer(Player *plr); // must be implemented in BG subclass
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