*Fix build.
--HG-- branch : trunk
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@@ -21,8 +21,6 @@
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#ifndef TRINITY_CREATUREAI_H
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#define TRINITY_CREATUREAI_H
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#include "Common.h"
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#include "Platform/Define.h"
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#include "UnitAI.h"
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class WorldObject;
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@@ -30,6 +28,7 @@ class Unit;
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class Creature;
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class Player;
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struct SpellEntry;
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struct AISpellInfoType;
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#define TIME_INTERVAL_LOOK 5000
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#define VISIBILITY_RANGE 10000
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@@ -165,6 +164,9 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
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Unit* SelectTarget(SelectAggroTarget target, uint32 position = 0, float dist = 0, bool playerOnly = false, int32 aura = 0);
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void SelectTargetList(std::list<Unit*> &targetList, uint32 num, SelectAggroTarget target, float dist = 0, bool playerOnly = false, int32 aura = 0);
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static AISpellInfoType *AISpellInfo;
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static void FillAISpellInfo();
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};
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enum Permitions
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