Core/Phases: Removed some phasemask handling, more to come
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@@ -188,8 +188,6 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa
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return false;
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}
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SetPhaseMask(phaseMask, false);
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SetZoneScript();
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if (m_zoneScript)
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{
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