Core/Phases: Removed some phasemask handling, more to come

This commit is contained in:
Subv
2014-06-02 17:43:59 -05:00
parent 3df25bb64c
commit 558642b26e
15 changed files with 43 additions and 87 deletions
@@ -188,8 +188,6 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa
return false;
}
SetPhaseMask(phaseMask, false);
SetZoneScript();
if (m_zoneScript)
{