This commit is contained in:
QAston
2011-06-26 13:56:11 +02:00
13 changed files with 78 additions and 91 deletions
-1
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@@ -206,7 +206,6 @@ ChatCommand * ChatHandler::getCommandTable()
{ "create", SEC_GAMEMASTER, false, OldHandler<&ChatHandler::HandleCreatePetCommand>, "", NULL },
{ "learn", SEC_GAMEMASTER, false, OldHandler<&ChatHandler::HandlePetLearnCommand>, "", NULL },
{ "unlearn", SEC_GAMEMASTER, false, OldHandler<&ChatHandler::HandlePetUnlearnCommand>, "", NULL },
{ "tp", SEC_GAMEMASTER, false, OldHandler<&ChatHandler::HandlePetTpCommand>, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
-1
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@@ -293,7 +293,6 @@ class ChatHandler
bool HandleHideAreaCommand(const char* args);
bool HandleAddItemCommand(const char* args);
bool HandleAddItemSetCommand(const char* args);
bool HandlePetTpCommand(const char* args);
bool HandlePetUnlearnCommand(const char* args);
bool HandlePetLearnCommand(const char* args);
bool HandleCreatePetCommand(const char* args);
-23
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@@ -913,29 +913,6 @@ bool ChatHandler::HandlePetUnlearnCommand(const char *args)
return true;
}
bool ChatHandler::HandlePetTpCommand(const char *args)
{
if (!*args)
return false;
Player *plr = m_session->GetPlayer();
Pet *pet = plr->GetPet();
if (!pet)
{
PSendSysMessage("You have no pet");
SetSentErrorMessage(true);
return false;
}
uint32 tp = atol(args);
//pet->SetTP(tp);
PSendSysMessage("Pet's tp changed to %u", tp);
return true;
}
bool ChatHandler::HandleLookupTitleCommand(const char* args)
{
if (!*args)
+8
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@@ -8718,6 +8718,8 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// Deathbringer Saurfang - Rune of Blood
case 72408:
// can proc only if target is marked with rune
// this should be handled by targetAuraSpell, but because 72408 is not passive
// one failed proc will remove the entire aura
if (!pVictim->HasAura(72410))
return false;
break;
@@ -8725,6 +8727,12 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
case 72176:
basepoints0 = 3;
break;
// Deathbringer Saurfang - Mark of the Fallen Champion
case 72256:
// this should be handled by targetAuraSpell, but because 72408 is not passive
// one failed proc will remove the entire aura
CastSpell(NULL, trigger_spell_id, true, NULL, triggeredByAura);
return true;
case 15337: // Improved Spirit Tap (Rank 1)
case 15338: // Improved Spirit Tap (Rank 2)
{
+5 -7
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@@ -4266,12 +4266,9 @@ void SpellMgr::LoadSpellCustomAttr()
spellInfo->EffectRadiusIndex[0] = 12; // 100yd
++count;
break;
case 72385: // Boiling Blood (Deathbringer Saurfang)
case 72441: // Boiling Blood (Deathbringer Saurfang)
case 72442: // Boiling Blood (Deathbringer Saurfang)
case 72443: // Boiling Blood (Deathbringer Saurfang)
spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_TARGET_ENEMY;
spellInfo->EffectImplicitTargetB[0] = 0;
case 72723: // Resistant Skin (Deathbringer Saurfang adds)
// this spell initially granted Shadow damage immunity, however it was removed but the data was left in client
spellInfo->Effect[2] = 0;
++count;
break;
case 70460: // Coldflame Jets (Traps after Saurfang)
@@ -4333,8 +4330,9 @@ void SpellMgr::LoadSpellCustomAttr()
spellInfo->EffectImplicitTargetB[0] = 0;
++count;
break;
case 72706: // Achievement Check (Valithria Dreamwalker)
case 71357: // Order Whelp
spellInfo->EffectRadiusIndex[0] = 22;
spellInfo->EffectRadiusIndex[0] = 22; // 200yd
++count;
break;
case 70598: // Sindragosa's Fury
@@ -450,7 +450,7 @@ class boss_deathbringer_saurfang : public CreatureScript
// select at range only
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, -10.0f, true);
if (!target)
target = SelectTarget(SELECT_TARGET_RANDOM, 1, 10.0f, true); // noone? select melee
target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true); // noone? select melee
if (target)
DoCast(target, SPELL_BLOOD_NOVA_TRIGGER);
events.ScheduleEvent(EVENT_BLOOD_NOVA, urand(20000, 25000), 0, PHASE_COMBAT);
@@ -461,8 +461,7 @@ class boss_deathbringer_saurfang : public CreatureScript
events.ScheduleEvent(EVENT_RUNE_OF_BLOOD, urand(20000, 25000), 0, PHASE_COMBAT);
break;
case EVENT_BOILING_BLOOD:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, -BOILING_BLOOD_HELPER))
DoCast(target, SPELL_BOILING_BLOOD);
DoCast(me, SPELL_BOILING_BLOOD);
events.ScheduleEvent(EVENT_BOILING_BLOOD, urand(15000, 20000), 0, PHASE_COMBAT);
break;
case EVENT_BERSERK:
@@ -744,7 +743,7 @@ class npc_high_overlord_saurfang_icc : public CreatureScript
InstanceScript* instance = creature->GetInstanceScript();
if (instance && instance->GetBossState(DATA_DEATHBRINGER_SAURFANG) != DONE)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Let it begin...", 631, -ACTION_START_EVENT);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "We are ready to go, High Overlord. The Lich King must fall!", 631, -ACTION_START_EVENT);
player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());
}
@@ -1222,38 +1221,39 @@ class spell_deathbringer_blood_nova_targeting : public SpellScriptLoader
}
};
class MarkOfTheFallenChampionCheck
class spell_deathbringer_boiling_blood : public SpellScriptLoader
{
public:
bool operator() (Unit* unit)
{
return !unit->HasAura(SPELL_MARK_OF_THE_FALLEN_CHAMPION);
}
};
spell_deathbringer_boiling_blood() : SpellScriptLoader("spell_deathbringer_boiling_blood") { }
class spell_deathbringer_mark_of_the_fallen_champion : public SpellScriptLoader
{
public:
spell_deathbringer_mark_of_the_fallen_champion() : SpellScriptLoader("spell_deathbringer_mark_of_the_fallen_champion") { }
class spell_deathbringer_mark_of_the_fallen_champion_SpellScript : public SpellScript
class spell_deathbringer_boiling_blood_SpellScript : public SpellScript
{
PrepareSpellScript(spell_deathbringer_mark_of_the_fallen_champion_SpellScript);
PrepareSpellScript(spell_deathbringer_boiling_blood_SpellScript);
bool Load()
{
return GetCaster()->GetTypeId() == TYPEID_UNIT;
}
void FilterTargets(std::list<Unit*>& unitList)
{
unitList.remove_if(MarkOfTheFallenChampionCheck());
unitList.remove(GetCaster()->getVictim());
std::list<Unit*>::iterator itr = unitList.begin();
std::advance(itr, urand(0, unitList.size() - 1));
Unit* target = *itr;
unitList.clear();
unitList.push_back(target);
}
void Register()
{
OnUnitTargetSelect += SpellUnitTargetFn(spell_deathbringer_mark_of_the_fallen_champion_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_AREA_ENEMY_SRC);
OnUnitTargetSelect += SpellUnitTargetFn(spell_deathbringer_boiling_blood_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_AREA_ENEMY_SRC);
}
};
SpellScript* GetSpellScript() const
{
return new spell_deathbringer_mark_of_the_fallen_champion_SpellScript();
return new spell_deathbringer_boiling_blood_SpellScript();
}
};
@@ -1285,6 +1285,6 @@ void AddSC_boss_deathbringer_saurfang()
new spell_deathbringer_rune_of_blood();
new spell_deathbringer_blood_nova();
new spell_deathbringer_blood_nova_targeting();
new spell_deathbringer_mark_of_the_fallen_champion();
new spell_deathbringer_boiling_blood();
new achievement_ive_gone_and_made_a_mess();
}
@@ -113,45 +113,44 @@ enum EventTypes
EVENT_INTRO_5 = 4,
EVENT_INTRO_6 = 5,
EVENT_INTRO_7 = 6,
EVENT_INTRO_FINISH = 7,
EVENT_BERSERK = 8,
EVENT_DEATH_AND_DECAY = 9,
EVENT_DOMINATE_MIND_H = 10,
EVENT_BERSERK = 7,
EVENT_DEATH_AND_DECAY = 8,
EVENT_DOMINATE_MIND_H = 9,
// Phase 1 only
EVENT_P1_SUMMON_WAVE = 11,
EVENT_P1_SHADOW_BOLT = 12,
EVENT_P1_EMPOWER_CULTIST = 13,
EVENT_P1_REANIMATE_CULTIST = 14,
EVENT_P1_SUMMON_WAVE = 10,
EVENT_P1_SHADOW_BOLT = 11,
EVENT_P1_EMPOWER_CULTIST = 12,
EVENT_P1_REANIMATE_CULTIST = 13,
// Phase 2 only
EVENT_P2_SUMMON_WAVE = 15,
EVENT_P2_FROSTBOLT = 16,
EVENT_P2_FROSTBOLT_VOLLEY = 17,
EVENT_P2_TOUCH_OF_INSIGNIFICANCE = 18,
EVENT_P2_SUMMON_SHADE = 19,
EVENT_P2_SUMMON_WAVE = 14,
EVENT_P2_FROSTBOLT = 15,
EVENT_P2_FROSTBOLT_VOLLEY = 16,
EVENT_P2_TOUCH_OF_INSIGNIFICANCE = 17,
EVENT_P2_SUMMON_SHADE = 18,
// Shared adds events
EVENT_CULTIST_DARK_MARTYRDOM = 20,
EVENT_CULTIST_DARK_MARTYRDOM = 19,
// Cult Fanatic
EVENT_FANATIC_NECROTIC_STRIKE = 21,
EVENT_FANATIC_SHADOW_CLEAVE = 22,
EVENT_FANATIC_VAMPIRIC_MIGHT = 23,
EVENT_FANATIC_NECROTIC_STRIKE = 20,
EVENT_FANATIC_SHADOW_CLEAVE = 21,
EVENT_FANATIC_VAMPIRIC_MIGHT = 22,
// Cult Adherent
EVENT_ADHERENT_FROST_FEVER = 24,
EVENT_ADHERENT_DEATHCHILL = 25,
EVENT_ADHERENT_CURSE_OF_TORPOR = 26,
EVENT_ADHERENT_SHORUD_OF_THE_OCCULT = 27,
EVENT_ADHERENT_FROST_FEVER = 23,
EVENT_ADHERENT_DEATHCHILL = 24,
EVENT_ADHERENT_CURSE_OF_TORPOR = 25,
EVENT_ADHERENT_SHORUD_OF_THE_OCCULT = 26,
// Darnavan
EVENT_DARNAVAN_BLADESTORM = 28,
EVENT_DARNAVAN_CHARGE = 29,
EVENT_DARNAVAN_INTIMIDATING_SHOUT = 30,
EVENT_DARNAVAN_MORTAL_STRIKE = 31,
EVENT_DARNAVAN_SHATTERING_THROW = 32,
EVENT_DARNAVAN_SUNDER_ARMOR = 33,
EVENT_DARNAVAN_BLADESTORM = 27,
EVENT_DARNAVAN_CHARGE = 28,
EVENT_DARNAVAN_INTIMIDATING_SHOUT = 29,
EVENT_DARNAVAN_MORTAL_STRIKE = 30,
EVENT_DARNAVAN_SHATTERING_THROW = 31,
EVENT_DARNAVAN_SUNDER_ARMOR = 32,
};
enum Phases
@@ -181,6 +180,7 @@ enum DeprogrammingData
#define QUEST_DEPROGRAMMING RAID_MODE<uint32>(QUEST_DEPROGRAMMING_10, QUEST_DEPROGRAMMING_25, QUEST_DEPROGRAMMING_10, QUEST_DEPROGRAMMING_25)
uint32 const SummonEntries[2] = {NPC_CULT_FANATIC, NPC_CULT_ADHERENT};
#define GUID_CULTIST 1
Position const SummonPositions[7] =
@@ -225,7 +225,6 @@ class boss_lady_deathwhisper : public CreatureScript
{
_Reset();
me->SetPower(POWER_MANA, me->GetMaxPower(POWER_MANA));
me->SetLastManaUse(0xFFFFFFFF); // hacky, but no other way atm to prevent mana regen
events.SetPhase(PHASE_ONE);
_waveCounter = 0;
_nextVengefulShadeTargetGUID = 0;
@@ -239,9 +238,8 @@ class boss_lady_deathwhisper : public CreatureScript
void MoveInLineOfSight(Unit* who)
{
if (!_introDone && me->IsWithinDistInMap(who, 100.0f))
if (!_introDone && me->IsWithinDistInMap(who, 110.0f))
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
_introDone = true;
Talk(SAY_INTRO_1);
events.SetPhase(PHASE_INTRO);
@@ -251,7 +249,6 @@ class boss_lady_deathwhisper : public CreatureScript
events.ScheduleEvent(EVENT_INTRO_5, 39500, 0, PHASE_INTRO);
events.ScheduleEvent(EVENT_INTRO_6, 48500, 0, PHASE_INTRO);
events.ScheduleEvent(EVENT_INTRO_7, 58000, 0, PHASE_INTRO);
events.ScheduleEvent(EVENT_INTRO_FINISH, 76000, 0, PHASE_INTRO);
}
}
@@ -437,9 +434,6 @@ class boss_lady_deathwhisper : public CreatureScript
case EVENT_INTRO_7:
Talk(SAY_INTRO_7);
break;
case EVENT_INTRO_FINISH:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
break;
case EVENT_DEATH_AND_DECAY:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
DoCast(target, SPELL_DEATH_AND_DECAY);
@@ -355,6 +355,9 @@ class boss_valithria_dreamwalker : public CreatureScript
_over75PercentTalkDone = true;
Talk(SAY_VALITHRIA_75_PERCENT);
}
else if (_instance->GetBossState(DATA_VALITHRIA_DREAMWALKER) == NOT_STARTED)
if (Creature* archmage = me->FindNearestCreature(NPC_RISEN_ARCHMAGE, 30.0f))
archmage->AI()->DoZoneInCombat(); // call EnterCombat on one of them, that will make it all start
}
void DamageTaken(Unit* /*attacker*/, uint32& damage)