use effectMask to calculate mechanicMask in ModSpellDuration

This commit is contained in:
ille
2011-10-20 18:28:37 +02:00
parent ddec56b3e0
commit 5514523a7c
6 changed files with 18 additions and 6 deletions
+3 -3
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@@ -13042,16 +13042,16 @@ int32 Unit::CalcSpellDuration(SpellInfo const* spellProto)
return duration; return duration;
} }
int32 Unit::ModSpellDuration(SpellInfo const* spellProto, Unit const* target, int32 duration, bool positive) int32 Unit::ModSpellDuration(SpellInfo const* spellProto, Unit const* target, int32 duration, bool positive, uint32 effectMask)
{ {
// don't mod permament auras duration // don't mod permanent auras duration
if (duration < 0) if (duration < 0)
return duration; return duration;
// cut duration only of negative effects // cut duration only of negative effects
if (!positive) if (!positive)
{ {
int32 mechanic = spellProto->GetAllEffectsMechanicMask(); int32 mechanic = spellProto->GetSpellMechanicMaskByEffectMask(effectMask);
int32 durationMod; int32 durationMod;
int32 durationMod_always = 0; int32 durationMod_always = 0;
+1 -1
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@@ -2068,7 +2068,7 @@ class Unit : public WorldObject
float ApplyEffectModifiers(SpellInfo const* spellProto, uint8 effect_index, float value) const; float ApplyEffectModifiers(SpellInfo const* spellProto, uint8 effect_index, float value) const;
int32 CalculateSpellDamage(Unit const* target, SpellInfo const* spellProto, uint8 effect_index, int32 const* basePoints = NULL) const; int32 CalculateSpellDamage(Unit const* target, SpellInfo const* spellProto, uint8 effect_index, int32 const* basePoints = NULL) const;
int32 CalcSpellDuration(SpellInfo const* spellProto); int32 CalcSpellDuration(SpellInfo const* spellProto);
int32 ModSpellDuration(SpellInfo const* spellProto, Unit const* target, int32 duration, bool positive); int32 ModSpellDuration(SpellInfo const* spellProto, Unit const* target, int32 duration, bool positive, uint32 effectMask);
void ModSpellCastTime(SpellInfo const* spellProto, int32 & castTime, Spell* spell=NULL); void ModSpellCastTime(SpellInfo const* spellProto, int32 & castTime, Spell* spell=NULL);
float CalculateLevelPenalty(SpellInfo const* spellProto) const; float CalculateLevelPenalty(SpellInfo const* spellProto) const;
+1 -1
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@@ -1537,7 +1537,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, const uint32 effectMask, bool
if (AuraApplication* aurApp = m_spellAura->GetApplicationOfTarget(m_originalCaster->GetGUID())) if (AuraApplication* aurApp = m_spellAura->GetApplicationOfTarget(m_originalCaster->GetGUID()))
positive = aurApp->IsPositive(); positive = aurApp->IsPositive();
duration = m_originalCaster->ModSpellDuration(aurSpellInfo, unit, duration, positive); duration = m_originalCaster->ModSpellDuration(aurSpellInfo, unit, duration, positive, effectMask);
// Haste modifies duration of channeled spells // Haste modifies duration of channeled spells
if (m_spellInfo->IsChanneled()) if (m_spellInfo->IsChanneled())
+1 -1
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@@ -4331,7 +4331,7 @@ void Spell::EffectInterruptCast(SpellEffIndex effIndex)
{ {
if (m_originalCaster) if (m_originalCaster)
{ {
int32 duration = m_originalCaster->ModSpellDuration(m_spellInfo, unitTarget, m_originalCaster->CalcSpellDuration(m_spellInfo), false); int32 duration = m_originalCaster->ModSpellDuration(m_spellInfo, unitTarget, m_originalCaster->CalcSpellDuration(m_spellInfo), false, 1 << effIndex);
unitTarget->ProhibitSpellSchool(curSpellInfo->GetSchoolMask(), duration/*GetSpellDuration(m_spellInfo)*/); unitTarget->ProhibitSpellSchool(curSpellInfo->GetSchoolMask(), duration/*GetSpellDuration(m_spellInfo)*/);
} }
ExecuteLogEffectInterruptCast(effIndex, unitTarget, curSpellInfo->Id); ExecuteLogEffectInterruptCast(effIndex, unitTarget, curSpellInfo->Id);
+11
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@@ -1735,6 +1735,17 @@ uint32 SpellInfo::GetEffectMechanicMask(uint8 effIndex) const
return mask; return mask;
} }
uint32 SpellInfo::GetSpellMechanicMaskByEffectMask(uint32 effectMask) const
{
uint32 mask = 0;
if (Mechanic)
mask |= 1<< Mechanic;
for (int i = 0; i < MAX_SPELL_EFFECTS; ++i)
if ((effectMask & (1 << i)) && Effects[i].Mechanic)
mask |= 1<< Effects[i].Mechanic;
return mask;
}
Mechanics SpellInfo::GetEffectMechanic(uint8 effIndex) const Mechanics SpellInfo::GetEffectMechanic(uint8 effIndex) const
{ {
if (Effects[effIndex].IsEffect() && Effects[effIndex].Mechanic) if (Effects[effIndex].IsEffect() && Effects[effIndex].Mechanic)
+1
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@@ -444,6 +444,7 @@ public:
SpellSchoolMask GetSchoolMask() const; SpellSchoolMask GetSchoolMask() const;
uint32 GetAllEffectsMechanicMask() const; uint32 GetAllEffectsMechanicMask() const;
uint32 GetEffectMechanicMask(uint8 effIndex) const; uint32 GetEffectMechanicMask(uint8 effIndex) const;
uint32 GetSpellMechanicMaskByEffectMask(uint32 effectMask) const;
Mechanics GetEffectMechanic(uint8 effIndex) const; Mechanics GetEffectMechanic(uint8 effIndex) const;
uint32 GetDispelMask() const; uint32 GetDispelMask() const;
static uint32 GetDispelMask(DispelType type); static uint32 GetDispelMask(DispelType type);