use effectMask to calculate mechanicMask in ModSpellDuration
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@@ -1537,7 +1537,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, const uint32 effectMask, bool
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if (AuraApplication* aurApp = m_spellAura->GetApplicationOfTarget(m_originalCaster->GetGUID()))
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positive = aurApp->IsPositive();
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duration = m_originalCaster->ModSpellDuration(aurSpellInfo, unit, duration, positive);
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duration = m_originalCaster->ModSpellDuration(aurSpellInfo, unit, duration, positive, effectMask);
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// Haste modifies duration of channeled spells
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if (m_spellInfo->IsChanneled())
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