*Update to Trinity 881.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-01-17 17:57:15 -06:00
13 changed files with 99 additions and 118 deletions
+14 -4
View File
@@ -342,7 +342,7 @@ Unit* ScriptedAI::SelectUnit(SelectAggroTarget targetType, uint32 position, floa
Unit *target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid());
if(!target
|| playerOnly && target->GetTypeId() != TYPEID_PLAYER
|| dist && !m_creature->IsWithinDistInMap(target, dist))
|| dist && !m_creature->IsWithinCombatRange(target, dist))
{
continue;
}
@@ -388,7 +388,7 @@ Unit* ScriptedAI::SelectUnit(SelectAggroTarget targetType, uint32 position, floa
target = Unit::GetUnit(*m_creature,(*i)->getUnitGuid());
if(!target
|| playerOnly && target->GetTypeId() != TYPEID_PLAYER
|| dist && !m_creature->IsWithinDistInMap(target, dist))
|| dist && !m_creature->IsWithinCombatRange(target, dist))
{
m_threatlist.erase(i);
}
@@ -414,7 +414,7 @@ void ScriptedAI::SelectUnitList(std::list<Unit*> &targetList, uint32 num, Select
Unit *target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid());
if(!target
|| playerOnly && target->GetTypeId() != TYPEID_PLAYER
|| dist && !m_creature->IsWithinDistInMap(target, dist))
|| dist && !m_creature->IsWithinCombatRange(target, dist))
{
continue;
}
@@ -448,7 +448,7 @@ void ScriptedAI::SelectUnitList(std::list<Unit*> &targetList, uint32 num, Select
m_threatlist.erase(i);
if(!target
|| playerOnly && target->GetTypeId() != TYPEID_PLAYER
|| dist && !m_creature->IsWithinDistInMap(target, dist))
|| dist && !m_creature->IsWithinCombatRange(target, dist))
{
continue;
}
@@ -575,6 +575,16 @@ bool ScriptedAI::CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered)
return true;
}
float GetSpellMaxRange(uint32 id)
{
SpellEntry const *spellInfo = GetSpellStore()->LookupEntry(id);
if(!spellInfo) return 0;
SpellRangeEntry const *range = GetSpellRangeStore()->LookupEntry(spellInfo->rangeIndex);
if(!range) return 0;
return range->maxRange;
}
void FillSpellSummary()
{
SpellSummary = new TSpellSummary[GetSpellStore()->GetNumRows()];
@@ -11,6 +11,8 @@
#include "CreatureAI.h"
#include "Creature.h"
float GetSpellMaxRange(uint32 id);
class SummonList : std::list<uint64>
{
public:
@@ -908,18 +908,11 @@ struct TRINITY_DLL_DECL flame_of_azzinothAI : public ScriptedAI
void ChargeCheck()
{
Unit* target = SelectUnit(SELECT_TARGET_FARTHEST, 0, 200, false);
if(target && (!m_creature->IsWithinDistInMap(target, FLAME_CHARGE_DISTANCE)))
if(target && (!m_creature->IsWithinCombatRange(target, FLAME_CHARGE_DISTANCE)))
{
m_creature->AttackStop();
m_creature->GetMotionMaster()->Clear(false);
float x, y, z; // is it possible to fix charge?
target->GetContactPoint(m_creature, x, y, z);
m_creature->Relocate(x,y,z);
m_creature->SendMonsterMove(x, y, z, 0, MOVEMENTFLAG_WALK_MODE, 1);
//m_creature->GetMotionMaster()->MovePoint(0, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ());
m_creature->StopMoving();
//DoCast(target, SPELL_CHARGE);
m_creature->AddThreat(target, 5000000.0f);
AttackStart(target);
DoCast(target, SPELL_CHARGE);
DoTextEmote("sets its gaze on $N!", target);
}
}
@@ -967,7 +960,7 @@ struct TRINITY_DLL_DECL flame_of_azzinothAI : public ScriptedAI
{
ChargeCheck();
EnrageCheck();
CheckTimer = 5000;
CheckTimer = 1000;
}else CheckTimer -= diff;
DoMeleeAttackIfReady();
@@ -246,9 +246,6 @@ struct TRINITY_DLL_DECL boss_alarAI : public ScriptedAI
FlamePatch_Timer = 30000;
Phase1 = false;
break;
case WE_CHARGE:
m_creature->SetSpeed(MOVE_RUN, DefaultMoveSpeedRate);
break;
case WE_METEOR:
m_creature->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, false);
m_creature->CastSpell(m_creature, SPELL_DIVE_BOMB_VISUAL, false);
@@ -336,17 +333,8 @@ struct TRINITY_DLL_DECL boss_alarAI : public ScriptedAI
if(Charge_Timer < diff)
{
if(Unit *target = SelectUnit(SELECT_TARGET_RANDOM, 1))
{
m_creature->SetInFront(target);
m_creature->GetMotionMaster()->Clear();
m_creature->AttackStop();
m_creature->SetSpeed(MOVE_RUN, 5.0f);
DoCast(target, SPELL_CHARGE);
WaitEvent = WE_CHARGE;
WaitTimer = 1000;
return;
}
Unit *target= SelectUnit(SELECT_TARGET_RANDOM, 1, GetSpellMaxRange(SPELL_CHARGE), true);
DoCast(target, SPELL_CHARGE);
Charge_Timer = 30000;
}else Charge_Timer -= diff;
@@ -112,9 +112,6 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
uint32 ShapeShift_Timer;
uint32 Berserk_Timer;
uint64 ChargeTargetGUID;
uint64 TankGUID;
bool inBearForm;
bool MoveEvent;
bool inMove;
@@ -145,9 +142,6 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
ShapeShift_Timer = 45000 + rand()%5000;
Berserk_Timer = 600000;
ChargeTargetGUID = 0;
TankGUID = 0;
inBearForm = false;
m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, 5122);
}
@@ -301,15 +295,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
void MovementInform(uint32 type, uint32 id)
{
if(!MoveEvent)
{
if(ChargeTargetGUID)
{
if(Unit* target = Unit::GetUnit(*m_creature, ChargeTargetGUID))
m_creature->CastSpell(target, SPELL_SURGE, true);
ChargeTargetGUID = 0;
}
}else
if(MoveEvent)
{
if(type != POINT_MOTION_TYPE)
return;
@@ -360,19 +346,6 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
}else waitTimer -= diff;
}
if(TankGUID)
{
if(!ChargeTargetGUID)
{
m_creature->SetSpeed(MOVE_RUN, 1.2f);
m_creature->GetMotionMaster()->Clear();
if(Unit* target = Unit::GetUnit(*m_creature, TankGUID))
m_creature->GetMotionMaster()->MoveChase(target);
TankGUID = 0;
}
return;
}
if(!m_creature->SelectHostilTarget() && !m_creature->getVictim())
return;
@@ -434,37 +407,13 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
{
DoYell(YELL_SURGE, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_SURGE);
Unit *target = NULL;
std::list<HostilReference *> t_list = m_creature->getThreatManager().getThreatList();
std::vector<Unit *> target_list;
for(std::list<HostilReference *>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid());
//50 yard radius maximum
if(target && target->GetDistance2d(m_creature) < 50)
target_list.push_back(target);
target = NULL;
}
if(target_list.size())
target = *(target_list.begin()+rand()%target_list.size());
if(!target)
target = m_creature->getVictim();
TankGUID = m_creature->getVictim()->GetGUID();
ChargeTargetGUID = target->GetGUID();
float x, y, z;
target->GetContactPoint(m_creature, x, y, z);
m_creature->SetSpeed(MOVE_RUN, 5.0f);
m_creature->GetMotionMaster()->Clear();
m_creature->GetMotionMaster()->MovePoint(0, x, y, z);
Unit *target = SelectUnit(SELECT_TARGET_RANDOM, 1, GetSpellMaxRange(SPELL_SURGE), true);
DoCast(target, SPELL_SURGE);
Surge_Timer = 15000 + rand()%5000;
return;
}else Surge_Timer -= diff;
}
else {
else
{
if(LaceratingSlash_Timer < diff)
{
DoCast(m_creature->getVictim(), SPELL_LACERATINGSLASH);