Scripts/Commands: Allow to set a custom duration to the Freeze command applied Aura

- Allow to set a default duration for the Freeze Aura in worldserver.conf
- Handle the .freeze and .unfreeze command custom effects through the Freeze AuraScript
- Make players able to eventually unfreeze by themselves since the aura will expire without someone having to use .unfreeze
- Make .freeze command usable with the following syntax:

      * .freeze (with a targeted player)
      * .freeze duration_in_seconds (with a targeted player)
      * .freeze playername duration (if duration is an invalid value it will be defaulted to the config one)
      * .freeze playername (in this case, duration will be defaulted to the config value)

- Make .listfreeze command able to show the remaining freeze duration on all affected players

Closes #12972
This commit is contained in:
Odyssey
2014-09-08 15:56:32 +01:00
committed by DDuarte
parent 5e745f3fbb
commit 54e201b8b9
8 changed files with 204 additions and 67 deletions
@@ -3609,6 +3609,79 @@ class spell_gen_eject_all_passengers : public SpellScriptLoader
}
};
enum GMFreeze
{
SPELL_GM_FREEZE = 9454
};
class spell_gen_gm_freeze : public SpellScriptLoader
{
public:
spell_gen_gm_freeze() : SpellScriptLoader("spell_gen_gm_freeze") { }
class spell_gen_gm_freeze_AuraScript : public AuraScript
{
PrepareAuraScript(spell_gen_gm_freeze_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_GM_FREEZE))
return false;
return true;
}
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
// Do what was done before to the target in HandleFreezeCommand
if (Player* player = GetTarget()->ToPlayer())
{
// stop combat + make player unattackable + duel stop + stop some spells
player->setFaction(35);
player->CombatStop();
if (player->IsNonMeleeSpellCast(true))
player->InterruptNonMeleeSpells(true);
player->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
// if player class = hunter || warlock remove pet if alive
if ((player->getClass() == CLASS_HUNTER) || (player->getClass() == CLASS_WARLOCK))
{
if (Pet* pet = player->GetPet())
{
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
// not let dismiss dead pet
if (pet->IsAlive())
player->RemovePet(pet, PET_SAVE_NOT_IN_SLOT);
}
}
}
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
// Do what was done before to the target in HandleUnfreezeCommand
if (Player* player = GetTarget()->ToPlayer())
{
// Reset player faction + allow combat + allow duels
player->setFactionForRace(player->getRace());
player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
// save player
player->SaveToDB();
}
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_gen_gm_freeze_AuraScript::OnApply, EFFECT_0, SPELL_AURA_MOD_STUN, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_gen_gm_freeze_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_MOD_STUN, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_gen_gm_freeze_AuraScript();
}
};
void AddSC_generic_spell_scripts()
{
new spell_gen_absorb0_hitlimit1();
@@ -3689,4 +3762,5 @@ void AddSC_generic_spell_scripts()
new spell_gen_wg_water();
new spell_gen_whisper_gulch_yogg_saron_whisper();
new spell_gen_eject_all_passengers();
new spell_gen_gm_freeze();
}