Core/Player: Teleport the player to a default graveyard (Crossroads/Wesfall) when a zone has no info about graveyards
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@@ -704,6 +704,7 @@ class ObjectMgr
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GossipText const* GetGossipText(uint32 Text_ID) const;
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WorldSafeLocsEntry const *GetDefaultGraveYard(uint32 team);
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WorldSafeLocsEntry const *GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team);
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bool AddGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = true);
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void RemoveGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = false);
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