Core/Battlefield: plr -> player
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@@ -315,30 +315,30 @@ class BattlefieldWG : public Battlefield
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* -Teleport if it needed
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* -Update worldstate
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* -Update tenacity
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* \param plr: Player who accept invite
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* \param player: Player who accept invite
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*/
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void OnPlayerJoinWar(Player *plr);
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void OnPlayerJoinWar(Player *player);
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/**
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* \brief Called when player leave battle
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* -Update player aura
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* \param plr : Player who leave battle
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* \param player : Player who leave battle
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*/
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void OnPlayerLeaveWar(Player *plr);
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void OnPlayerLeaveWar(Player *player);
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/**
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* \brief Called when player leave WG zone
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* \param plr : Player who leave zone
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* \param player : Player who leave zone
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*/
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void OnPlayerLeaveZone(Player *plr);
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void OnPlayerLeaveZone(Player *player);
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/**
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* \brief Called when player enter in WG zone
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* -Update aura
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* -Update worldstate
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* \param plr : Player who leave zone
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* \param player : Player who leave zone
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*/
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void OnPlayerEnterZone(Player *plr);
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void OnPlayerEnterZone(Player *player);
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/**
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* \brief Called for update battlefield data
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@@ -415,13 +415,13 @@ class BattlefieldWG : public Battlefield
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m_CanClickOnOrb = allow;
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}
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void RewardMarkOfHonor(Player *plr, uint32 count);
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void RewardMarkOfHonor(Player *player, uint32 count);
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void UpdateVehicleCountWG();
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void UpdateCounterVehicle(bool init);
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WorldPacket BuildInitWorldStates();
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void SendInitWorldStatesTo(Player * plr);
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void SendInitWorldStatesTo(Player * player);
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void SendInitWorldStatesToAll();
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void HandleKill(Player *killer, Unit *victim);
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