Core/Battlefield: plr -> player

This commit is contained in:
thomas33
2012-08-20 13:49:14 -04:00
committed by Kandera
parent b04ad4401d
commit 547bb47575
6 changed files with 317 additions and 174 deletions
@@ -315,30 +315,30 @@ class BattlefieldWG : public Battlefield
* -Teleport if it needed
* -Update worldstate
* -Update tenacity
* \param plr: Player who accept invite
* \param player: Player who accept invite
*/
void OnPlayerJoinWar(Player *plr);
void OnPlayerJoinWar(Player *player);
/**
* \brief Called when player leave battle
* -Update player aura
* \param plr : Player who leave battle
* \param player : Player who leave battle
*/
void OnPlayerLeaveWar(Player *plr);
void OnPlayerLeaveWar(Player *player);
/**
* \brief Called when player leave WG zone
* \param plr : Player who leave zone
* \param player : Player who leave zone
*/
void OnPlayerLeaveZone(Player *plr);
void OnPlayerLeaveZone(Player *player);
/**
* \brief Called when player enter in WG zone
* -Update aura
* -Update worldstate
* \param plr : Player who leave zone
* \param player : Player who leave zone
*/
void OnPlayerEnterZone(Player *plr);
void OnPlayerEnterZone(Player *player);
/**
* \brief Called for update battlefield data
@@ -415,13 +415,13 @@ class BattlefieldWG : public Battlefield
m_CanClickOnOrb = allow;
}
void RewardMarkOfHonor(Player *plr, uint32 count);
void RewardMarkOfHonor(Player *player, uint32 count);
void UpdateVehicleCountWG();
void UpdateCounterVehicle(bool init);
WorldPacket BuildInitWorldStates();
void SendInitWorldStatesTo(Player * plr);
void SendInitWorldStatesTo(Player * player);
void SendInitWorldStatesToAll();
void HandleKill(Player *killer, Unit *victim);