diff --git a/src/game/World.h b/src/game/World.h index 80d5717f98..11a83678d3 100644 --- a/src/game/World.h +++ b/src/game/World.h @@ -626,7 +626,7 @@ class World static float m_VisibleObjectGreyDistance; // CLI command holder to be thread safe - ACE_Based::LockedQueue cliCmdQueue; + ACE_Based::LockedQueue cliCmdQueue; SqlResultQueue *m_resultQueue; // next daily quests reset time @@ -637,7 +637,7 @@ class World //sessions that are added async void AddSession_(WorldSession* s); - ACE_Based::LockedQueue addSessQueue; + ACE_Based::LockedQueue addSessQueue; //used versions std::string m_DBVersion; diff --git a/src/shared/Database/Database.cpp b/src/shared/Database/Database.cpp index 783b520ded..d5ccc58123 100644 --- a/src/shared/Database/Database.cpp +++ b/src/shared/Database/Database.cpp @@ -110,7 +110,7 @@ bool Database::PExecuteLog(const char * format,...) void Database::SetResultQueue(SqlResultQueue * queue) { - m_queryQueues[ACE_Based::Thread::current()] = queue; + m_queryQueues[ACE_Based::Thread::current()] = queue; } diff --git a/src/shared/Database/DatabaseMysql.cpp b/src/shared/Database/DatabaseMysql.cpp index 92b303a167..9574d3dc2a 100644 --- a/src/shared/Database/DatabaseMysql.cpp +++ b/src/shared/Database/DatabaseMysql.cpp @@ -351,7 +351,7 @@ bool DatabaseMysql::CommitTransaction() // don't use queued execution if it has not been initialized if (!m_threadBody) { - if (tranThread != ACE_Based::Thread::current()) + if (tranThread != ACE_Based::Thread::current()) return false; bool _res = _TransactionCmd("COMMIT"); tranThread = NULL;