Fix Script Naxxramass Thaddius/Stalagg/Feugen

- Stalagg and Feugen respawn if the other adds not dead within 5 sec.
- Thaddius start combat timers as soon as both are killed.
- Fix Thaddius flags after a crash
- Fix global variables used for adds alive flag.

--HG--
branch : trunk
This commit is contained in:
Trazom62
2010-01-21 20:37:02 +01:00
parent 0f531f75ff
commit 54458c0f13
3 changed files with 249 additions and 74 deletions
+227 -71
View File
@@ -1,5 +1,5 @@
/*
* Copyright (C) 2008 - 2009 Trinity <http://www.trinitycore.org/>
* Copyright (C) 2008 - 2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -18,19 +18,22 @@
#include "ScriptedPch.h"
#include "naxxramas.h"
#include "SpellId.h"
//Stalagg
enum StalaggYells
{
SAY_STAL_AGGRO = -1533023, //not used
SAY_STAL_SLAY = -1533024, //not used
SAY_STAL_DEATH = -1533025 //not used
SAY_STAL_DEATH = -1533025 //not used
};
enum StalagSpells
{
SPELL_POWERSURGE = 54529,
H_SPELL_POWERSURGE = 28134
SPELL_POWERSURGE = SPELL_POWER_SURGE_28134,
H_SPELL_POWERSURGE = SPELL_POWER_SURGE_54529,
SPELL_MAGNETIC_PULL = SPELL_MAGNETIC_PULL_28338,
SPELL_STALAGG_TESLA = SPELL_STALAGG_TESLA_PASSIVE_28097
};
//Feugen
@@ -43,8 +46,18 @@ enum FeugenYells
enum FeugenSpells
{
SPELL_STATICFIELD = 28135,
H_SPELL_STATICFIELD = 54528
SPELL_STATICFIELD = SPELL_STATIC_FIELD_28135,
H_SPELL_STATICFIELD = SPELL_STATIC_FIELD_54528,
SPELL_FEUGEN_TESLA = SPELL_FEUGEN_TESLA_PASSIVE_28109
};
// Thaddius DoAction
enum ThaddiusActions
{
ACTION_FEUGEN_RESET,
ACTION_FEUGEN_DIED,
ACTION_STALAGG_RESET,
ACTION_STALAGG_DIED
};
//generic
@@ -68,11 +81,11 @@ enum ThaddiusYells
enum ThaddiusSpells
{
SPELL_POLARITY_SHIFT = 28089,
SPELL_BALL_LIGHTNING = 28299,
SPELL_CHAIN_LIGHTNING = 28167,
H_SPELL_CHAIN_LIGHTNING = 54531,
SPELL_BERSERK = 27680
SPELL_POLARITY_SHIFT = SPELL_POLARITY_SHIFT_28089,
SPELL_BALL_LIGHTNING = SPELL_BALL_LIGHTNING_28299,
SPELL_CHAIN_LIGHTNING = SPELL_CHAIN_LIGHTNING_28167,
H_SPELL_CHAIN_LIGHTNING = SPELL_CHAIN_LIGHTNING_54531,
SPELL_BERSERK = SPELL_BERSERK_27680
};
enum Events
@@ -83,17 +96,39 @@ enum Events
EVENT_BERSERK,
};
bool CheckStalaggAlive = true;
bool CheckFeugenAlive = true;
struct TRINITY_DLL_DECL boss_thaddiusAI : public BossAI
{
boss_thaddiusAI(Creature *c) : BossAI(c, BOSS_THADDIUS)
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED);
me->SetReactState(REACT_PASSIVE);
// init is a bit tricky because thaddius shall track the life of both adds, but not if there was a wipe
// and, in particular, if there was a crash after both adds were killed (should not respawn)
// Moreover, the adds may not yet be spawn. So just track down the status if mob is spawn
// and each mob will send its status at reset (meaning that it is alive)
checkFeugenAlive = false;
if (Creature *pFeugen = m_creature->GetCreature(*m_creature, instance->GetData64(DATA_FEUGEN)))
checkFeugenAlive = pFeugen->isAlive();
checkStalaggAlive = false;
if (Creature *pStalagg = m_creature->GetCreature(*m_creature, instance->GetData64(DATA_STALAGG)))
checkStalaggAlive = pStalagg->isAlive();
if (!checkFeugenAlive && !checkStalaggAlive)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED);
me->SetReactState(REACT_AGGRESSIVE);
}
else
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED);
me->SetReactState(REACT_PASSIVE);
}
}
bool checkStalaggAlive;
bool checkFeugenAlive;
uint32 uiAddsTimer;
void KilledUnit(Unit* victim)
{
if (!(rand()%5))
@@ -106,6 +141,37 @@ struct TRINITY_DLL_DECL boss_thaddiusAI : public BossAI
DoScriptText(SAY_DEATH, me);
}
void DoAction(const int32 action)
{
switch(action)
{
case ACTION_FEUGEN_RESET:
checkFeugenAlive = true;
break;
case ACTION_FEUGEN_DIED:
checkFeugenAlive = false;
break;
case ACTION_STALAGG_RESET:
checkStalaggAlive = true;
break;
case ACTION_STALAGG_DIED:
checkStalaggAlive = false;
break;
}
if (!checkFeugenAlive && !checkStalaggAlive)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED);
// REACT_AGGRESSIVE only reset when he takes damage.
DoZoneInCombat();
}
else
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED);
me->SetReactState(REACT_PASSIVE);
}
}
void EnterCombat(Unit *who)
{
_EnterCombat();
@@ -115,17 +181,40 @@ struct TRINITY_DLL_DECL boss_thaddiusAI : public BossAI
events.ScheduleEvent(EVENT_BERSERK, 360000);
}
void DamageTaken(Unit *pDoneBy, uint32 &uiDamage)
{
me->SetReactState(REACT_AGGRESSIVE);
}
void UpdateAI(const uint32 diff)
{
if (CheckStalaggAlive == false && CheckFeugenAlive == false) {
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED);
me->SetReactState(REACT_AGGRESSIVE);
}
if (checkFeugenAlive && checkStalaggAlive)
uiAddsTimer = 0;
if (!UpdateVictim())
return;
if (checkStalaggAlive != checkFeugenAlive)
{
uiAddsTimer += diff;
if (uiAddsTimer > 5000)
{
if (!checkStalaggAlive)
{
if (instance)
if (Creature *pStalagg = m_creature->GetCreature(*m_creature, instance->GetData64(DATA_STALAGG)))
pStalagg->Respawn();
}
else
{
if (instance)
if (Creature *pFeugen = m_creature->GetCreature(*m_creature, instance->GetData64(DATA_FEUGEN)))
pFeugen->Respawn();
}
}
}
if (!UpdateVictim())
return;
events.Update(diff);
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
return;
@@ -162,29 +251,76 @@ CreatureAI* GetAI_boss_thaddius(Creature* pCreature)
struct TRINITY_DLL_DECL mob_stalaggAI : public ScriptedAI
{
mob_stalaggAI(Creature *c) : ScriptedAI(c) {}
mob_stalaggAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceData();
}
uint32 PowerSurgeTimer;
ScriptedInstance* pInstance;
void reset()
{
PowerSurgeTimer = urand(20000,25000);
}
uint32 powerSurgeTimer;
uint32 magneticPullTimer;
void JustDied(Unit *killer)
{
CheckStalaggAlive = false;
}
void Reset()
{
if (pInstance)
if (Creature *pThaddius = m_creature->GetCreature(*m_creature, pInstance->GetData64(DATA_THADDIUS)))
if (pThaddius->AI())
pThaddius->AI()->DoAction(ACTION_STALAGG_RESET);
powerSurgeTimer = urand(20000,25000);
magneticPullTimer = 20000;
}
void UpdateAI(const uint32 uiDiff)
{
if (PowerSurgeTimer <= uiDiff)
{
DoCast(m_creature, RAID_MODE(SPELL_POWERSURGE, H_SPELL_POWERSURGE));
PowerSurgeTimer = urand(15000,20000);
} else PowerSurgeTimer -= uiDiff;
DoMeleeAttackIfReady();
}
void EnterCombat(Unit *pWho)
{
DoCast(SPELL_STALAGG_TESLA);
}
void JustDied(Unit *killer)
{
if (pInstance)
if (Creature *pThaddius = m_creature->GetCreature(*m_creature, pInstance->GetData64(DATA_THADDIUS)))
if (pThaddius->AI())
pThaddius->AI()->DoAction(ACTION_STALAGG_DIED);
}
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim())
return;
if (magneticPullTimer <= uiDiff)
{
if (Creature *pFeugen = m_creature->GetCreature(*m_creature, pInstance->GetData64(DATA_FEUGEN)))
{
Unit* pStalaggVictim = m_creature->getVictim();
Unit* pFeugenVictim = pFeugen->getVictim();
if (pFeugenVictim && pStalaggVictim)
{
// magnetic pull is not working. So just jump.
// reset aggro to be sure that feugen will not follow the jump
pFeugen->getThreatManager().modifyThreatPercent(pFeugenVictim, -100);
pFeugenVictim->JumpTo(m_creature, 0.3f);
m_creature->getThreatManager().modifyThreatPercent(pStalaggVictim, -100);
pStalaggVictim->JumpTo(pFeugen, 0.3f);
}
}
magneticPullTimer = 20000;
}
else magneticPullTimer -= uiDiff;
if (powerSurgeTimer <= uiDiff)
{
DoCast(m_creature, RAID_MODE(SPELL_POWERSURGE, H_SPELL_POWERSURGE));
powerSurgeTimer = urand(15000,20000);
} else powerSurgeTimer -= uiDiff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_mob_stalagg(Creature* pCreature)
@@ -194,35 +330,55 @@ CreatureAI* GetAI_mob_stalagg(Creature* pCreature)
struct TRINITY_DLL_DECL mob_feugenAI : public ScriptedAI
{
mob_feugenAI(Creature *c) : ScriptedAI(c) {}
mob_feugenAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceData();
}
uint32 StaticFieldTimer;
uint32 Checktimer;
ScriptedInstance* pInstance;
void reset()
{
StaticFieldTimer = 5000;
}
uint32 staticFieldTimer;
void JustDied(Unit *killer)
{
CheckFeugenAlive = false;
}
void Reset()
{
if (pInstance)
if (Creature *pThaddius = m_creature->GetCreature(*m_creature, pInstance->GetData64(DATA_THADDIUS)))
if (pThaddius->AI())
pThaddius->AI()->DoAction(ACTION_FEUGEN_RESET);
staticFieldTimer = 5000;
}
void UpdateAI(const uint32 uiDiff)
{
if (StaticFieldTimer <= uiDiff)
{
DoCast(m_creature, RAID_MODE(SPELL_STATICFIELD, H_SPELL_STATICFIELD));
StaticFieldTimer = 5000;
} else StaticFieldTimer -= uiDiff;
DoMeleeAttackIfReady();
}
void EnterCombat(Unit *pWho)
{
DoCast(SPELL_FEUGEN_TESLA);
}
void JustDied(Unit *killer)
{
if (pInstance)
if (Creature *pThaddius = m_creature->GetCreature(*m_creature, pInstance->GetData64(DATA_THADDIUS)))
if (pThaddius->AI())
pThaddius->AI()->DoAction(ACTION_FEUGEN_DIED);
}
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim())
return;
if (staticFieldTimer <= uiDiff)
{
DoCast(m_creature, RAID_MODE(SPELL_STATICFIELD, H_SPELL_STATICFIELD));
staticFieldTimer = 5000;
} else staticFieldTimer -= uiDiff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_mob_feugen(Creature* pCreature)
{
return new mob_feugenAI(pCreature);
return new mob_feugenAI(pCreature);
}
void AddSC_boss_thaddius()
@@ -233,13 +389,13 @@ void AddSC_boss_thaddius()
newscript->GetAI = &GetAI_boss_thaddius;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_stalagg";
newscript->GetAI = &GetAI_mob_stalagg;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_stalagg";
newscript->GetAI = &GetAI_mob_stalagg;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_feugen";
newscript->GetAI = &GetAI_mob_feugen;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_feugen";
newscript->GetAI = &GetAI_mob_feugen;
newscript->RegisterSelf();
}
@@ -1,4 +1,4 @@
/* Copyright (C) 2008 - 2009 Trinity <http://www.trinitycore.org/>
/* Copyright (C) 2008 - 2010 Trinity <http://www.trinitycore.org/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
@@ -115,6 +115,9 @@ struct TRINITY_DLL_DECL instance_naxxramas : public InstanceData
uint64 uiBaron;
uint64 uiSir;
uint64 uiThaddius;
uint64 uiFeugen;
uint64 uiStalagg;
void OnCreatureCreate(Creature* pCreature, bool add)
{
@@ -126,6 +129,9 @@ struct TRINITY_DLL_DECL instance_naxxramas : public InstanceData
case 16065: uiLady = pCreature->GetGUID(); return;
case 30549: uiBaron = pCreature->GetGUID(); return;
case 16063: uiSir = pCreature->GetGUID(); return;
case 15928: uiThaddius = pCreature->GetGUID(); return;
case 15930: uiFeugen = pCreature->GetGUID(); return;
case 15929: uiStalagg = pCreature->GetGUID(); return;
}
AddMinion(pCreature, add);
@@ -180,6 +186,12 @@ struct TRINITY_DLL_DECL instance_naxxramas : public InstanceData
return uiBaron;
if (id == DATA_SIR)
return uiSir;
if (id == DATA_THADDIUS)
return uiThaddius;
if (id == DATA_FEUGEN)
return uiFeugen;
if (id == DATA_STALAGG)
return uiStalagg;
return 0;
}
+9 -2
View File
@@ -1,5 +1,5 @@
/*
* Copyright (C) 2008 - 2009 Trinity <http://www.trinitycore.org/>
* Copyright (C) 2008 - 2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -44,11 +44,18 @@ enum Data
DATA_HEIGAN_ERUPT,
DATA_GOTHIK_GATE,
DATA_SAPPHIRON_BIRTH,
};
enum Data64
{
DATA_FAERLINA,
DATA_THANE,
DATA_LADY,
DATA_BARON,
DATA_SIR
DATA_SIR,
DATA_THADDIUS,
DATA_FEUGEN,
DATA_STALAGG
};
#define GO_BIRTH 181356