Core/Player: Fixed interaction rules with dead creatures

This commit is contained in:
Shauren
2011-04-18 12:17:45 +02:00
parent 0d477ab132
commit 542bc3008d
3 changed files with 19 additions and 28 deletions
-1
View File
@@ -1082,7 +1082,6 @@ class Player : public Unit, public GridObject<Player>
void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time);
Creature* GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask);
bool CanInteractWithNPCs(bool alive = true) const;
GameObject* GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes type) const;
bool ToggleAFK();