Core/Player: Fixed interaction rules with dead creatures
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@@ -1082,7 +1082,6 @@ class Player : public Unit, public GridObject<Player>
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void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time);
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Creature* GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask);
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bool CanInteractWithNPCs(bool alive = true) const;
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GameObject* GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes type) const;
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bool ToggleAFK();
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