Core/Movement: Use SetLevitate(true/false) instead of AddUnit/RemoveUnit.
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@@ -779,7 +779,7 @@ public:
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void Reset()
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{
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me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
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me->SetLevitate(true);
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me->setFaction(14);
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movement_timer = 0;
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ToxicSpore_Timer = 5000;
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