Core/Movement: Use SetLevitate(true/false) instead of AddUnit/RemoveUnit.

This commit is contained in:
Venugh
2012-02-23 12:32:21 +01:00
parent 02525acccb
commit 5416b734e4
29 changed files with 81 additions and 81 deletions
@@ -296,7 +296,7 @@ public:
{
case EVENT_LIFTOFF:
me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
me->SetLevitate(true);
me->SendMovementFlagUpdate();
events.ScheduleEvent(EVENT_ICEBOLT, 1500);
iceboltCount = RAID_MODE(2, 3);
@@ -340,7 +340,7 @@ public:
return;
case EVENT_LAND:
me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
me->SetLevitate(false);
me->SendMovementFlagUpdate();
events.ScheduleEvent(EVENT_GROUND, 1500);
return;