Core/Movement: Use SetLevitate(true/false) instead of AddUnit/RemoveUnit.

This commit is contained in:
Venugh
2012-02-23 12:32:21 +01:00
parent 02525acccb
commit 5416b734e4
29 changed files with 81 additions and 81 deletions
+4 -4
View File
@@ -576,7 +576,7 @@ public:
break;
case 10:
Merithra->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
Merithra->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
Merithra->SetLevitate(true);
Merithra->GetMotionMaster()->MoveCharge(-8065, 1530, 6.61f, 3);
break;
case 11:
@@ -603,7 +603,7 @@ public:
break;
case 18:
Arygos->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
Arygos->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
Arygos->SetLevitate(true);
Arygos->GetMotionMaster()->MoveCharge(-8065, 1530, 6.61f, 42);
break;
case 19:
@@ -630,7 +630,7 @@ public:
break;
case 26:
Caelestrasz->HandleEmoteCommand(254);
Caelestrasz->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
Caelestrasz->SetLevitate(true);
Caelestrasz->GetMotionMaster()->MoveCharge(-8065, 1530, 7.61f, 4);
break;
case 27:
@@ -769,7 +769,7 @@ public:
break;
case 63:
me->HandleEmoteCommand(254);
me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
me->SetLevitate(true);
break;
case 64:
me->GetMotionMaster()->MoveCharge(-8000, 1400, 150, 9);