Core/Movement: Use SetLevitate(true/false) instead of AddUnit/RemoveUnit.

This commit is contained in:
Venugh
2012-02-23 12:32:21 +01:00
parent 02525acccb
commit 5416b734e4
29 changed files with 81 additions and 81 deletions
@@ -114,7 +114,7 @@ public:
summoned->CastSpell(target, SPELL_RIBBON_OF_SOULS, false);
}
summoned->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
summoned->SetLevitate(true);
targetGUID = summoned->GetGUID();
}
}
@@ -185,7 +185,7 @@ public:
{
if (EventMove_Timer <= diff)
{
me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
me->SetLevitate(true);
me->MonsterMoveWithSpeed(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, me->GetDistance(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW) / (5000 * 0.001f));
me->SetPosition(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, me->GetOrientation());
EventMove = false;