Core/Movement: Use SetLevitate(true/false) instead of AddUnit/RemoveUnit.
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@@ -114,7 +114,7 @@ public:
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summoned->CastSpell(target, SPELL_RIBBON_OF_SOULS, false);
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}
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summoned->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
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summoned->SetLevitate(true);
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targetGUID = summoned->GetGUID();
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}
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}
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@@ -185,7 +185,7 @@ public:
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{
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if (EventMove_Timer <= diff)
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{
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me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
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me->SetLevitate(true);
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me->MonsterMoveWithSpeed(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, me->GetDistance(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW) / (5000 * 0.001f));
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me->SetPosition(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, me->GetOrientation());
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EventMove = false;
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